Drag[en]gine Game Engine  1.0
deModel Member List

This is the complete list of members for deModel, including all inherited members.

AddBone(deModelBone *bone)deModel
AddLOD(deModelLOD *lod)deModel
AddReference()deObject
AddTexture(deModelTexture *texture)deModel
deFileResource(deResourceManager *resourceManager, deVirtualFileSystem *vfs, const char *filename)deFileResource
deModel(deModelManager *manager, deVirtualFileSystem *vfs, const char *filename)deModel
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetAsynchron() constdeFileResourceinline
GetAudioModel() constdeModelinline
GetBoneAt(int index) constdeModel
GetBoneCount() constdeModelinline
GetEngine() constdeResource
GetFilename() constdeFileResourceinline
GetGraphicModel() constdeModelinline
GetHackWeightCount() constdeModelinline
GetHackWeights() constdeModelinline
GetHasWeightlessExtends() constdeModelinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLODAt(int index) constdeModel
GetLODCount() constdeModelinline
GetMaximumExtend() constdeModelinline
GetMinimumExtend() constdeModelinline
GetNormalAt(int index) constdeModel
GetNormalCount() constdeModelinline
GetPhysicsModel() constdeModelinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetTangentAt(int index) constdeModel
GetTangentCount() constdeModelinline
GetTextureAt(int index) constdeModel
GetTextureCoordinatesSetList()deModelinline
GetTextureCoordinatesSetList() constdeModelinline
GetTextureCount() constdeModelinline
GetVirtualFileSystem() constdeFileResourceinline
GetWeightlessMaxExtend() constdeModelinline
GetWeightlessMinExtend() constdeModelinline
HasBoneNamed(const char *name) constdeModel
HasTextureNamed(const char *name) constdeModel
IndexOfBoneNamed(const char *name) constdeModel
IndexOfTextureNamed(const char *name) constdeModel
MarkLeaking()deResource
Prepare()deModel
SetAsynchron(bool asynchron)deFileResource
SetAudioModel(deBaseAudioModel *peer)deModel
SetGraphicModel(deBaseGraphicModel *peer)deModel
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetPhysicsModel(deBasePhysicsModel *peer)deModel
Verify()deModel
~deFileResource()deFileResourceprotectedvirtual
~deModel()deModelprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual