Model Bone.
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#include <deModelBone.h>
List of all members.
Detailed Description
Model Bone.
- Author:
- Plüss Roland
- Version:
- 1.0
- Date:
- 2008
Constructor & Destructor Documentation
| deModelBone::deModelBone |
( |
const char * |
name ) |
|
Creates a new model bone with the given name.
| deModelBone::~deModelBone |
( |
) |
|
Cleans up the model bone.
Member Function Documentation
| void deModelBone::EnclosePoint |
( |
const decVector & |
point ) |
|
Enlarges the model extends to include the given point.
| decMatrix deModelBone::GetInverseMatrix |
( |
) |
const [inline] |
Retrieves the matrix transforming from model space to local bone space in reference pose.
| decMatrix deModelBone::GetMatrix |
( |
) |
const [inline] |
Retrieves the matrix transforming from local bone space to model space in reference pose.
| decVector deModelBone::GetMaximumExtend |
( |
) |
const [inline] |
| decVector deModelBone::GetMinimumExtend |
( |
) |
const [inline] |
| const char* deModelBone::GetName |
( |
) |
const [inline] |
| int deModelBone::GetParent |
( |
) |
const [inline] |
Retrieves the index of the parent bone or -1 if a top level bone.
| decVector deModelBone::GetPosition |
( |
) |
const [inline] |
| decVector deModelBone::GetRotation |
( |
) |
const [inline] |
| void deModelBone::SetMatrix |
( |
const decMatrix & |
matrix ) |
|
Sets the matrix transforming from local bone space to model space in reference pose.
| void deModelBone::SetMaximumExtend |
( |
const decVector & |
maxExt ) |
|
| void deModelBone::SetMinimumExtend |
( |
const decVector & |
minExt ) |
|
| void deModelBone::SetParent |
( |
int |
boneIndex ) |
|
Sets the index of the parent bone or -1 if a top level bone.
| void deModelBone::SetPosition |
( |
const decVector & |
position ) |
|
| void deModelBone::SetRotation |
( |
const decVector & |
rotation ) |
|
The documentation for this class was generated from the following file: