deModelTexture Class Reference

Model Texture. More...

#include <deModelTexture.h>

List of all members.

Public Member Functions

Constructors and Destructors
 deModelTexture (const char *name, int width, int height)
 Creates a new model texture with the given name and size.
 ~deModelTexture ()
 Cleans up the model texture.
Management
const char * GetName () const
 Retrieves the name.
int GetWidth () const
 Retrieves the width.
int GetHeight () const
 Retrieves the height.
bool GetDoubleSided () const
 Determines if the faces of this texture are double sided.
void SetDoubleSided (bool doubleSided)
 Sets if the faces of this texture are double sided.

Detailed Description

Model Texture.

Author:
Plüss Roland
Version:
1.0
Date:
2010

Constructor & Destructor Documentation

deModelTexture::deModelTexture ( const char *  name,
int  width,
int  height 
)

Creates a new model texture with the given name and size.

deModelTexture::~deModelTexture (  )

Cleans up the model texture.


Member Function Documentation

bool deModelTexture::GetDoubleSided (  ) const [inline]

Determines if the faces of this texture are double sided.

int deModelTexture::GetHeight (  ) const [inline]

Retrieves the height.

const char* deModelTexture::GetName (  ) const [inline]

Retrieves the name.

int deModelTexture::GetWidth (  ) const [inline]

Retrieves the width.

void deModelTexture::SetDoubleSided ( bool  doubleSided )

Sets if the faces of this texture are double sided.


The documentation for this class was generated from the following file: