Network State Resource Manager. More...
#include <deNetworkStateManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deNetworkStateManager (deEngine *engine) | |
| Creates a new network state resource manager linked to the given engine. | |
| ~deNetworkStateManager () | |
| Cleans up the network state resource manager and reports leaking resources. | |
Management | |
| int | GetNetworkStateCount () const |
| retrieves the count of network states. | |
| deNetworkState * | CreateState () |
| Creates a new network state. | |
System Peer Management | |
| void | SystemNetworkLoad () |
| Network System Peers of all stored resources have to be created. | |
| void | SystemNetworkUnload () |
| Network System Peers of all stored resources have to be freed. | |
| void | SystemScriptingLoad () |
| Scripting System Peers of all stored resources have to be created. | |
| void | SystemScriptingUnload () |
| Scripting System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Network State Resource Manager.
| deNetworkStateManager::deNetworkStateManager | ( | deEngine * | engine ) |
Creates a new network state resource manager linked to the given engine.
| deNetworkStateManager::~deNetworkStateManager | ( | ) |
Cleans up the network state resource manager and reports leaking resources.
| deNetworkState* deNetworkStateManager::CreateState | ( | ) |
Creates a new network state.
| int deNetworkStateManager::GetNetworkStateCount | ( | ) | const |
retrieves the count of network states.
| void deNetworkStateManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deNetworkStateManager::SystemNetworkLoad | ( | ) | [virtual] |
Network System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deNetworkStateManager::SystemNetworkUnload | ( | ) | [virtual] |
Network System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deNetworkStateManager::SystemScriptingLoad | ( | ) | [virtual] |
Scripting System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deNetworkStateManager::SystemScriptingUnload | ( | ) | [virtual] |
Scripting System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2