deNetworkStateManager Class Reference

Network State Resource Manager. More...

#include <deNetworkStateManager.h>

Inheritance diagram for deNetworkStateManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deNetworkStateManager (deEngine *engine)
 Creates a new network state resource manager linked to the given engine.
 ~deNetworkStateManager ()
 Cleans up the network state resource manager and reports leaking resources.
Management
int GetNetworkStateCount () const
 retrieves the count of network states.
deNetworkStateCreateState ()
 Creates a new network state.
System Peer Management
void SystemNetworkLoad ()
 Network System Peers of all stored resources have to be created.
void SystemNetworkUnload ()
 Network System Peers of all stored resources have to be freed.
void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created.
void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Network State Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deNetworkStateManager::deNetworkStateManager ( deEngine engine )

Creates a new network state resource manager linked to the given engine.

deNetworkStateManager::~deNetworkStateManager (  )

Cleans up the network state resource manager and reports leaking resources.


Member Function Documentation

deNetworkState* deNetworkStateManager::CreateState (  )

Creates a new network state.

int deNetworkStateManager::GetNetworkStateCount (  ) const

retrieves the count of network states.

void deNetworkStateManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deNetworkStateManager::SystemNetworkLoad (  ) [virtual]

Network System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deNetworkStateManager::SystemNetworkUnload (  ) [virtual]

Network System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deNetworkStateManager::SystemScriptingLoad (  ) [virtual]

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deNetworkStateManager::SystemScriptingUnload (  ) [virtual]

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: