Drag[en]gine Game Engine  1.0
deOcclusionMeshBone Class Reference

Occlusion Mesh Bone. More...

#include <deOcclusionMeshBone.h>

Public Member Functions

Constructors and Destructors
 deOcclusionMeshBone ()
 
 ~deOcclusionMeshBone ()
 
Management
const decStringGetName () const
 
void SetName (const char *name)
 
int GetParent () const
 
void SetParent (int bone)
 
decVector GetPosition () const
 
void SetPosition (const decVector &position)
 
decQuaternion GetOrientation () const
 
void SetOrientation (const decQuaternion &orientation)
 

Detailed Description

Occlusion Mesh Bone.

Author
Pl├╝ss Roland
Version
1.0
Date
2012

Constructor & Destructor Documentation

◆ deOcclusionMeshBone()

deOcclusionMeshBone::deOcclusionMeshBone ( )

Creates a new bone.

◆ ~deOcclusionMeshBone()

deOcclusionMeshBone::~deOcclusionMeshBone ( )

Cleans up the bone.

Member Function Documentation

◆ GetName()

const decString& deOcclusionMeshBone::GetName ( ) const
inline

Retrieves the name.

References SetName().

◆ GetOrientation()

decQuaternion deOcclusionMeshBone::GetOrientation ( ) const
inline

Retrieves the orientation relative to the parent or the mesh if there is no parent.

References SetOrientation().

◆ GetParent()

int deOcclusionMeshBone::GetParent ( ) const
inline

Retrieves the index of the parent bone or -1 if a top level bone.

References SetParent().

◆ GetPosition()

decVector deOcclusionMeshBone::GetPosition ( ) const
inline

Retrieves the position relative to the parent or the mesh if there is no parent.

References SetPosition().

◆ SetName()

void deOcclusionMeshBone::SetName ( const char *  name)

Sets the name.

Referenced by GetName().

◆ SetOrientation()

void deOcclusionMeshBone::SetOrientation ( const decQuaternion orientation)

Sets the orientation relative to the parent or the mesh if there is no parent.

Referenced by GetOrientation().

◆ SetParent()

void deOcclusionMeshBone::SetParent ( int  bone)

Sets the index of the parent bone or -1 if a top level bone.

Referenced by GetParent().

◆ SetPosition()

void deOcclusionMeshBone::SetPosition ( const decVector position)

Sets the position relative to the parent or the mesh if there is no parent.

Referenced by GetPosition().


The documentation for this class was generated from the following file: