Drag[en]gine Game Engine  1.0
deOcclusionMeshVertex Class Reference

Occlusion Mesh Vertex. More...

#include <deOcclusionMeshVertex.h>

Public Member Functions

Constructors and Destructors
 deOcclusionMeshVertex ()
 
 ~deOcclusionMeshVertex ()
 
Management
const decVectorGetPosition () const
 
void SetPosition (const decVector &position)
 
int GetWeightSet () const
 
void SetWeightSet (int index)
 

Detailed Description

Occlusion Mesh Vertex.

Author
Pl├╝ss Roland
Version
1.0
Date
2012

Constructor & Destructor Documentation

◆ deOcclusionMeshVertex()

deOcclusionMeshVertex::deOcclusionMeshVertex ( )

Creates a new model vertex.

◆ ~deOcclusionMeshVertex()

deOcclusionMeshVertex::~deOcclusionMeshVertex ( )

Cleans up the model vertex.

Member Function Documentation

◆ GetPosition()

const decVector& deOcclusionMeshVertex::GetPosition ( ) const
inline

Retrieves the position.

References SetPosition().

◆ GetWeightSet()

int deOcclusionMeshVertex::GetWeightSet ( ) const
inline

Retrieves the index of the weight set or -1 if not used.

References SetWeightSet().

◆ SetPosition()

void deOcclusionMeshVertex::SetPosition ( const decVector position)

Sets the position.

Referenced by GetPosition().

◆ SetWeightSet()

void deOcclusionMeshVertex::SetWeightSet ( int  index)

Sets the index of the weight set or -1 if not used.

Referenced by GetWeightSet().


The documentation for this class was generated from the following file: