Drag[en]gine Game Engine  1.0
deParticleEmitterInstanceType Class Reference

Particle Emitter Instance Type. More...

#include <deParticleEmitterInstanceType.h>

Classes

struct  sParticle
 

Public Member Functions

Constructors and Destructors
 deParticleEmitterInstanceType ()
 
 ~deParticleEmitterInstanceType ()
 
Management
deComponentGetComponent () const
 
void SetComponent (deComponent *component)
 
deDynamicSkinGetDynamicSkin () const
 
void SetDynamicSkin (deDynamicSkin *dynamicSkin)
 
sParticleGetParticleArray () const
 
int GetParticleCount () const
 
void SetParticleArray (sParticle *particleArray, int count)
 

Detailed Description

Particle Emitter Instance Type.

Author
Pl├╝ss Roland
Version
1.0
Date
2011

Constructor & Destructor Documentation

◆ deParticleEmitterInstanceType()

deParticleEmitterInstanceType::deParticleEmitterInstanceType ( )

Creates a new particle emitter instance type.

◆ ~deParticleEmitterInstanceType()

deParticleEmitterInstanceType::~deParticleEmitterInstanceType ( )

Cleans up the particle emitter instance type.

Member Function Documentation

◆ GetComponent()

deComponent* deParticleEmitterInstanceType::GetComponent ( ) const
inline

Retrieves the component used for casting or NULL.

References SetComponent().

◆ GetDynamicSkin()

deDynamicSkin* deParticleEmitterInstanceType::GetDynamicSkin ( ) const
inline

Retrieves the dynamic skin or null if not used.

References SetDynamicSkin().

◆ GetParticleArray()

sParticle* deParticleEmitterInstanceType::GetParticleArray ( ) const
inline

Retrieves the particle array or NULL if not set.

◆ GetParticleCount()

int deParticleEmitterInstanceType::GetParticleCount ( ) const
inline

Retrieves the number of particles.

References SetParticleArray().

◆ SetComponent()

void deParticleEmitterInstanceType::SetComponent ( deComponent component)

Sets the component used for casting or NULL.

Referenced by GetComponent().

◆ SetDynamicSkin()

void deParticleEmitterInstanceType::SetDynamicSkin ( deDynamicSkin dynamicSkin)

Sets the dynamic skin or null if not used.

Referenced by GetDynamicSkin().

◆ SetParticleArray()

void deParticleEmitterInstanceType::SetParticleArray ( sParticle particleArray,
int  count 
)

Sets the particle array and number of particles. Used by the Physics Module to set the particle array for the Graphic Module to render later on.

Referenced by GetParticleCount().


The documentation for this class was generated from the following file: