Portal System Manager. More...
#include <dePortalSystemManager.h>
Public Member Functions | |
Constructors and Destructors | |
| dePortalSystemManager (deEngine *engine) | |
| Creates a new manager. | |
| virtual | ~dePortalSystemManager () |
| Cleans up the manager. | |
Management | |
| int | GetPortalSystemCount () const |
| retrieves the number of occluders. | |
| dePortalSystem * | CreatePortalSystem () |
| Creates a new portal system. | |
System Peer Management | |
| void | SystemGraphicLoad () |
| Graphic System Peers of all stored resources have to be created. | |
| void | SystemGraphicUnload () |
| Graphic System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Portal System Manager.
| dePortalSystemManager::dePortalSystemManager | ( | deEngine * | engine ) |
Creates a new manager.
| virtual dePortalSystemManager::~dePortalSystemManager | ( | ) | [virtual] |
Cleans up the manager.
| dePortalSystem* dePortalSystemManager::CreatePortalSystem | ( | ) |
Creates a new portal system.
| int dePortalSystemManager::GetPortalSystemCount | ( | ) | const |
retrieves the number of occluders.
| void dePortalSystemManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void dePortalSystemManager::SystemGraphicLoad | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void dePortalSystemManager::SystemGraphicUnload | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2