dePropFieldManager Class Reference

Prop Field Manager. More...

#include <dePropFieldManager.h>

Inheritance diagram for dePropFieldManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 dePropFieldManager (deEngine *engine)
 Creates a new resource manager.
virtual ~dePropFieldManager ()
 Cleans up the resource manager and reports leaking resources.
Management
int GetPropFieldCount () const
 retrieves the count of prop fields.
dePropFieldCreatePropField ()
 Creates a new prop field.
System Peer Management
virtual void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
virtual void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
virtual void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created.
virtual void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed.
virtual void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created.
virtual void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Prop Field Manager.

Manages a list of prop fields.

Author:
Plüss Roland
Version:
1.0
Date:
2009

Constructor & Destructor Documentation

dePropFieldManager::dePropFieldManager ( deEngine engine )

Creates a new resource manager.

virtual dePropFieldManager::~dePropFieldManager (  ) [virtual]

Cleans up the resource manager and reports leaking resources.


Member Function Documentation

dePropField* dePropFieldManager::CreatePropField (  )

Creates a new prop field.

int dePropFieldManager::GetPropFieldCount (  ) const

retrieves the count of prop fields.

void dePropFieldManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

virtual void dePropFieldManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

virtual void dePropFieldManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

virtual void dePropFieldManager::SystemPhysicsLoad (  ) [virtual]

Physics System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

virtual void dePropFieldManager::SystemPhysicsUnload (  ) [virtual]

Physics System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

virtual void dePropFieldManager::SystemScriptingLoad (  ) [virtual]

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

virtual void dePropFieldManager::SystemScriptingUnload (  ) [virtual]

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: