deRenderTargetManager Class Reference

Render Target Resource Manager. More...

#include <deRenderTargetManager.h>

Inheritance diagram for deRenderTargetManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deRenderTargetManager (deEngine *engine)
 Creates a new render target resource manager linked to the given engine.
virtual ~deRenderTargetManager ()
 Cleans up the render target resource manager and reports leaking resources.
Management
int GetRenderTargetCount () const
 retrieves the count of render targets.
deRenderTargetCreateRenderTarget (int width, int height, int componentCount, int bitCount, bool isPrimary)
 Creates a new render target.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Render Target Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deRenderTargetManager::deRenderTargetManager ( deEngine engine )

Creates a new render target resource manager linked to the given engine.

virtual deRenderTargetManager::~deRenderTargetManager (  ) [virtual]

Cleans up the render target resource manager and reports leaking resources.


Member Function Documentation

deRenderTarget* deRenderTargetManager::CreateRenderTarget ( int  width,
int  height,
int  componentCount,
int  bitCount,
bool  isPrimary 
)

Creates a new render target.

int deRenderTargetManager::GetRenderTargetCount (  ) const

retrieves the count of render targets.

void deRenderTargetManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deRenderTargetManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deRenderTargetManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: