deRenderWindowManager Class Reference

Render Window Resource Manager. More...

#include <deRenderWindowManager.h>

Inheritance diagram for deRenderWindowManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deRenderWindowManager (deEngine *engine)
 Creates a new render window resource manager linked to the given engine.
 ~deRenderWindowManager ()
 Cleans up the render window resource manager and reports leaking resources.
Management
int GetRenderWindowCount () const
 retrieves the count of render windows.
deRenderWindowCreateRenderWindow ()
 Creates a new render window.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Render Window Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deRenderWindowManager::deRenderWindowManager ( deEngine engine )

Creates a new render window resource manager linked to the given engine.

deRenderWindowManager::~deRenderWindowManager (  )

Cleans up the render window resource manager and reports leaking resources.


Member Function Documentation

deRenderWindow* deRenderWindowManager::CreateRenderWindow (  )

Creates a new render window.

int deRenderWindowManager::GetRenderWindowCount (  ) const

retrieves the count of render windows.

void deRenderWindowManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deRenderWindowManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deRenderWindowManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: