Drag[en]gine Game Engine  1.0
deRig Member List

This is the complete list of members for deRig, including all inherited members.

AddBone(deRigBone *bone)deRig
AddReference()deObject
deFileResource(deResourceManager *resourceManager, deVirtualFileSystem *vfs, const char *filename)deFileResource
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deRig(deRigManager *resourceManager, deVirtualFileSystem *vfs, const char *filename)deRig
FreeReference()deObject
GetAsynchron() constdeFileResourceinline
GetBoneAt(int index) constdeRig
GetBoneCount() constdeRiginline
GetCentralMassPoint() constdeRiginline
GetEngine() constdeResource
GetFilename() constdeFileResourceinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetModelCollision() constdeRiginline
GetPhysicsRig() constdeRiginline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetRootBone() constdeRiginline
GetShapeProperties() constdeRiginline
GetShapes() constdeRiginline
GetVirtualFileSystem() constdeFileResourceinline
HasBoneNamed(const char *name) constdeRig
IndexOfBoneNamed(const char *name) constdeRig
MarkLeaking()deResource
Prepare()deRig
RemoveAllBones()deRig
SetAsynchron(bool asynchron)deFileResource
SetCentralMassPoint(const decVector &cmp)deRig
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetModelCollision(bool modelCollision)deRig
SetPhysicsRig(deBasePhysicsRig *peer)deRig
SetRootBone(int rootBone)deRig
SetShapeProperties(const decStringList &properties)deRig
SetShapes(const decShapeList &shapes)deRig
Verify() constdeRig
~deFileResource()deFileResourceprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deRig()deRigprotectedvirtual