deRigManager Class Reference

Rig Resource manager. More...

#include <deRigManager.h>

Inheritance diagram for deRigManager:
deFileResourceManager deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deRigManager (deEngine *engine)
 Creates a new rig resource manager linked to the given engine.
 ~deRigManager ()
 Cleans up the rig resource manager and reports leaking resources.
Management
int GetRigCount () const
 retrieves the count of rigs.
deRigGetRigAt (int index) const
 Retrieves the rig at the given index.
deRigGetRigWith (const char *filename) const
 Retrieves the rig with the given filename or NULL if not loaded yet.
deRigCreateRig (const char *filename, deRigBuilder &builder)
 Creates a new rig.
deRigLoadRig (const char *filename, const char *basePath)
 Loads a rig from the given file relative to the given base path.
void AddLoadedRig (deRig *rig)
 Adds a loaded and fully prepared rig.
System Peer Management
void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created.
void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Rig Resource manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deRigManager::deRigManager ( deEngine engine )

Creates a new rig resource manager linked to the given engine.

deRigManager::~deRigManager (  )

Cleans up the rig resource manager and reports leaking resources.


Member Function Documentation

void deRigManager::AddLoadedRig ( deRig rig )

Adds a loaded and fully prepared rig.

This method is to be used only by the resource loader to add an rig that has been loaded asynchronously.

deRig* deRigManager::CreateRig ( const char *  filename,
deRigBuilder builder 
)

Creates a new rig.

deRig* deRigManager::GetRigAt ( int  index ) const

Retrieves the rig at the given index.

int deRigManager::GetRigCount (  ) const

retrieves the count of rigs.

deRig* deRigManager::GetRigWith ( const char *  filename ) const

Retrieves the rig with the given filename or NULL if not loaded yet.

deRig* deRigManager::LoadRig ( const char *  filename,
const char *  basePath 
)

Loads a rig from the given file relative to the given base path.

void deRigManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deRigManager::SystemPhysicsLoad (  ) [virtual]

Physics System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deRigManager::SystemPhysicsUnload (  ) [virtual]

Physics System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: