deServerManager Class Reference

Server Resource Manager. More...

#include <deServerManager.h>

Inheritance diagram for deServerManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deServerManager (deEngine *engine)
 Creates a new server resource manager linked to the given engine.
 ~deServerManager ()
 Cleans up the server resource manager and reports leaking resources.
Management
int GetServerCount () const
 retrieves the count of servers.
deServerCreateServer ()
 Creates a new server.
System Peer Management
void SystemNetworkLoad ()
 Network System Peers of all stored resources have to be created.
void SystemNetworkUnload ()
 Network System Peers of all stored resources have to be freed.
void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created.
void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Server Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deServerManager::deServerManager ( deEngine engine )

Creates a new server resource manager linked to the given engine.

deServerManager::~deServerManager (  )

Cleans up the server resource manager and reports leaking resources.


Member Function Documentation

deServer* deServerManager::CreateServer (  )

Creates a new server.

int deServerManager::GetServerCount (  ) const

retrieves the count of servers.

void deServerManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deServerManager::SystemNetworkLoad (  ) [virtual]

Network System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deServerManager::SystemNetworkUnload (  ) [virtual]

Network System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deServerManager::SystemScriptingLoad (  ) [virtual]

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deServerManager::SystemScriptingUnload (  ) [virtual]

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: