Server Resource Manager. More...
#include <deServerManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deServerManager (deEngine *engine) | |
| Creates a new server resource manager linked to the given engine. | |
| ~deServerManager () | |
| Cleans up the server resource manager and reports leaking resources. | |
Management | |
| int | GetServerCount () const |
| retrieves the count of servers. | |
| deServer * | CreateServer () |
| Creates a new server. | |
System Peer Management | |
| void | SystemNetworkLoad () |
| Network System Peers of all stored resources have to be created. | |
| void | SystemNetworkUnload () |
| Network System Peers of all stored resources have to be freed. | |
| void | SystemScriptingLoad () |
| Scripting System Peers of all stored resources have to be created. | |
| void | SystemScriptingUnload () |
| Scripting System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Server Resource Manager.
| deServerManager::deServerManager | ( | deEngine * | engine ) |
Creates a new server resource manager linked to the given engine.
| deServerManager::~deServerManager | ( | ) |
Cleans up the server resource manager and reports leaking resources.
| deServer* deServerManager::CreateServer | ( | ) |
Creates a new server.
| int deServerManager::GetServerCount | ( | ) | const |
retrieves the count of servers.
| void deServerManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deServerManager::SystemNetworkLoad | ( | ) | [virtual] |
Network System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deServerManager::SystemNetworkUnload | ( | ) | [virtual] |
Network System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deServerManager::SystemScriptingLoad | ( | ) | [virtual] |
Scripting System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deServerManager::SystemScriptingUnload | ( | ) | [virtual] |
Scripting System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2