Drag[en]gine Game Engine  1.0
deSkin Member List

This is the complete list of members for deSkin, including all inherited members.

AddReference()deObject
AddTexture(deSkinTexture *tex)deSkin
deFileResource(deResourceManager *resourceManager, deVirtualFileSystem *vfs, const char *filename)deFileResource
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deSkin(deSkinManager *manager, deVirtualFileSystem *vfs, const char *filename)deSkin
FreeReference()deObject
GetAsynchron() constdeFileResourceinline
GetAudioSkin() constdeSkininline
GetEngine() constdeResource
GetFilename() constdeFileResourceinline
GetGraphicSkin() constdeSkininline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetPhysicsSkin() constdeSkininline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetTextureAt(int index) constdeSkin
GetTextureCount() constdeSkininline
GetVirtualFileSystem() constdeFileResourceinline
IndexOfTextureNamed(const char *name) constdeSkin
MarkLeaking()deResource
SetAsynchron(bool asynchron)deFileResource
SetAudioSkin(deBaseAudioSkin *audSkin)deSkin
SetGraphicSkin(deBaseGraphicSkin *graSkin)deSkin
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetPhysicsSkin(deBasePhysicsSkin *phySkin)deSkin
~deFileResource()deFileResourceprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deSkin()deSkinprotectedvirtual