Drag[en]gine Game Engine  1.0
deSkinBuilder Class Reference

Skin Builder. More...

#include <deSkinBuilder.h>

Public Member Functions

Constructors and Destructors
 deSkinBuilder ()
 
virtual ~deSkinBuilder ()
 
Management
virtual void BuildSkin (deSkin *skin)
 

Detailed Description

Skin Builder.

The skin builder is provided for applications requiring to produce skin resources not from a file but from data somewhere in memory. Usually used by editors to create skin resources from an in-editor representation of a skin. The default implementation creates an empty skin.

Author
Pl├╝ss Roland
Version
1.0
Date
2014

Constructor & Destructor Documentation

◆ deSkinBuilder()

deSkinBuilder::deSkinBuilder ( )

Creates a new skin builder.

◆ ~deSkinBuilder()

virtual deSkinBuilder::~deSkinBuilder ( )
virtual

Cleans up the skin builder.

Member Function Documentation

◆ BuildSkin()

virtual void deSkinBuilder::BuildSkin ( deSkin skin)
virtual

Build skin into the provided skin object.


The documentation for this class was generated from the following file: