Skin Texture Complex Property. More...
#include <deSkinPropertyComplex.h>
Public Member Functions | |
Constructors and Destructors | |
| deSkinPropertyComplex (int type) | |
| Creates a new named skin property with the given type. | |
| virtual | ~deSkinPropertyComplex () |
| Cleans up the skin property. | |
Management | |
| deSkinSource * | GetSource () const |
| Retrieves the data source. | |
| void | SetSource (deSkinSource *source) |
| Sets the data source. | |
Visiting | |
| virtual void | Visit (deSkinPropertyVisitor *visitor) |
| Visits the property. | |
Skin Texture Complex Property.
Defines a complex property of a skin texture.
| deSkinPropertyComplex::deSkinPropertyComplex | ( | int | type ) |
Creates a new named skin property with the given type.
| type | Type of the skin property obtained from adding a property name to the texture property map object held by the engine. |
| virtual deSkinPropertyComplex::~deSkinPropertyComplex | ( | ) | [virtual] |
Cleans up the skin property.
| deSkinSource* deSkinPropertyComplex::GetSource | ( | ) | const [inline] |
Retrieves the data source.
| void deSkinPropertyComplex::SetSource | ( | deSkinSource * | source ) |
Sets the data source.
| virtual void deSkinPropertyComplex::Visit | ( | deSkinPropertyVisitor * | visitor ) | [virtual] |
1.7.2