deSkinPropertyRenderable Class Reference

Skin Texture Renderable Property. More...

#include <deSkinPropertyRenderable.h>

Inheritance diagram for deSkinPropertyRenderable:
deSkinProperty

List of all members.

Public Member Functions

Constructors and Destructors
 deSkinPropertyRenderable (int type)
 Creates a new named skin property with the given type.
virtual ~deSkinPropertyRenderable ()
 Cleans up the skin property.
Management
const char * GetRenderableName () const
 Retrieves the name of the renderable or NULL if not set.
void SetRenderableName (const char *renderableName)
 Sets the name of the renderable or NULL if not set.
Visiting
virtual void Visit (deSkinPropertyVisitor *visitor)
 Visits the property.

Detailed Description

Skin Texture Renderable Property.

Defines a renderable property of a skin texture.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deSkinPropertyRenderable::deSkinPropertyRenderable ( int  type )

Creates a new named skin property with the given type.

Parameters:
typeType of the skin property obtained from adding a property name to the texture property map object held by the engine.
virtual deSkinPropertyRenderable::~deSkinPropertyRenderable (  ) [virtual]

Cleans up the skin property.


Member Function Documentation

const char* deSkinPropertyRenderable::GetRenderableName (  ) const [inline]

Retrieves the name of the renderable or NULL if not set.

void deSkinPropertyRenderable::SetRenderableName ( const char *  renderableName )

Sets the name of the renderable or NULL if not set.

virtual void deSkinPropertyRenderable::Visit ( deSkinPropertyVisitor visitor ) [virtual]

Visits the property.

Parameters:
visitorVisitor to use.

Reimplemented from deSkinProperty.


The documentation for this class was generated from the following file: