Drag[en]gine Game Engine  1.0
deSky Member List

This is the complete list of members for deSky, including all inherited members.

AddLayer(deSkyLayer *layer)deSky
AddReference()deObject
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deSky(deSkyManager *manager)deSky
FreeReference()deObject
GetBgColor() constdeSkyinline
GetEngine() constdeResource
GetGraphicSky() constdeSkyinline
GetLayerAt(int index) constdeSky
GetLayerCount() constdeSkyinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
HasLayer(deSkyLayer *layer) constdeSky
IndexOfLayer(deSkyLayer *layer) constdeSky
MarkLeaking()deResource
NotifyLayerBodiesChanged(int layer)deSky
NotifyLayerColorChanged(int layer)deSky
NotifyLayerLightChanged(int layer)deSky
NotifyLayerOrientationChanged(int layer)deSky
NotifyLayerPositionChanged(int layer)deSky
NotifyLayerSizeChanged(int layer)deSky
NotifyLayerSkinChanged(int layer)deSky
NotifyLayerTransparencyChanged(int layer)deSky
RemoveAllLayers()deSky
RemoveLayer(deSkyLayer *layer)deSky
RemoveLayerAt(int index)deSky
SetBgColor(const decColor &color)deSky
SetGraphicSky(deBaseGraphicSky *sky)deSky
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
Update(float time)deSky
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deSky()deSkyprotectedvirtual