Sky Resource Manager. More...
#include <deSkyManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deSkyManager (deEngine *engine) | |
| Creates a new scene sky resource manager linked to the given engine. | |
| ~deSkyManager () | |
| Cleans up the scene sky resource manager and reports leaking resources. | |
Management | |
| int | GetSkyCount () const |
| retrieves the count of scene skies. | |
| deSky * | CreateSky () |
| Creates a new scene sky. | |
System Peer Management | |
| void | SystemGraphicLoad () |
| Graphic System Peers of all stored resources have to be created. | |
| void | SystemGraphicUnload () |
| Graphic System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Sky Resource Manager.
| deSkyManager::deSkyManager | ( | deEngine * | engine ) |
Creates a new scene sky resource manager linked to the given engine.
| deSkyManager::~deSkyManager | ( | ) |
Cleans up the scene sky resource manager and reports leaking resources.
| deSky* deSkyManager::CreateSky | ( | ) |
Creates a new scene sky.
| int deSkyManager::GetSkyCount | ( | ) | const |
retrieves the count of scene skies.
| void deSkyManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deSkyManager::SystemGraphicLoad | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deSkyManager::SystemGraphicUnload | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2