Drag[en]gine Game Engine  1.0
deSound Member List

This is the complete list of members for deSound, including all inherited members.

AddReference()deObject
deFileResource(deResourceManager *resourceManager, deVirtualFileSystem *vfs, const char *filename)deFileResource
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deSound(deSoundManager *manager, deVirtualFileSystem *vfs, const char *filename, int bytesPerSample, int sampleRate, int sampleCount, int channelCount, bool streaming)deSound
FreeReference()deObject
GetAsynchron() constdeFileResourceinline
GetAudioSound() constdeSoundinline
GetBytesPerSample() constdeSoundinline
GetChannelCount() constdeSoundinline
GetEngine() constdeResource
GetFilename() constdeFileResourceinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetPeerSynthesizer() constdeSoundinline
GetPlayTime() constdeSoundinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSampleCount() constdeSoundinline
GetSampleRate() constdeSoundinline
GetSamples() constdeSoundinline
GetStreaming() constdeSoundinline
GetVirtualFileSystem() constdeFileResourceinline
MarkLeaking()deResource
SetAsynchron(bool asynchron)deFileResource
SetAudioSound(deBaseAudioSound *audSound)deSound
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetPeerSynthesizer(deBaseSynthesizerSound *peer)deSound
~deFileResource()deFileResourceprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deSound()deSoundprotectedvirtual