Drag[en]gine Game Engine  1.0
deSpeaker Member List

This is the complete list of members for deSpeaker, including all inherited members.

AddReference()deObject
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deSpeaker(deSpeakerManager *manager)deSpeaker
ePlayStates enum namedeSpeaker
epsPaused enum valuedeSpeaker
epsPlaying enum valuedeSpeaker
epsStopped enum valuedeSpeaker
eSpeakerType enum namedeSpeaker
estDirected enum valuedeSpeaker
estPoint enum valuedeSpeaker
FreeReference()deObject
GetAudioSpeaker() constdeSpeakerinline
GetDecoder() constdeSpeakerinline
GetEngine() constdeResource
GetHalfVolumeDistance() constdeSpeakerinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLMicrophoneNext() constdeSpeakerinline
GetLLMicrophonePrev() constdeSpeakerinline
GetLLWorldNext() constdeSpeakerinline
GetLLWorldPrev() constdeSpeakerinline
GetLooping() constdeSpeakerinline
GetMuted() constdeSpeakerinline
GetOrientation() constdeSpeakerinline
GetParentMicrophone() constdeSpeakerinline
GetParentWorld() constdeSpeakerinline
GetPaused() constdeSpeakerinline
GetPlayFrom() constdeSpeakerinline
GetPlaying() constdeSpeakerinline
GetPlaySpeed() constdeSpeakerinline
GetPlayState() constdeSpeakerinline
GetPlayTo() constdeSpeakerinline
GetPosition() constdeSpeakerinline
GetRange() constdeSpeakerinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSound() constdeSpeakerinline
GetStopped() constdeSpeakerinline
GetSynthesizer() constdeSpeakerinline
GetType() constdeSpeakerinline
GetVelocity() constdeSpeakerinline
GetVolume() constdeSpeakerinline
MarkLeaking()deResource
Pause()deSpeaker
Play()deSpeaker
SetAudioSpeaker(deBaseAudioSpeaker *audSpeaker)deSpeaker
SetHalfVolumeDistance(float halfVolumeDistance)deSpeaker
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLMicrophoneNext(deSpeaker *speaker)deSpeaker
SetLLMicrophonePrev(deSpeaker *speaker)deSpeaker
SetLLWorldNext(deSpeaker *speaker)deSpeaker
SetLLWorldPrev(deSpeaker *speaker)deSpeaker
SetLooping(bool looping)deSpeaker
SetMuted(bool muted)deSpeaker
SetOrientation(const decQuaternion &orientation)deSpeaker
SetParentMicrophone(deMicrophone *microphone)deSpeaker
SetParentWorld(deWorld *world)deSpeaker
SetPlayPosition(int playFrom, int playTo)deSpeaker
SetPlaySpeed(float playSpeed)deSpeaker
SetPlayState(ePlayStates playState)deSpeaker
SetPosition(const decDVector &position)deSpeaker
SetRange(float range)deSpeaker
SetSound(deSound *sound)deSpeaker
SetSynthesizer(deSynthesizerInstance *synthesizer)deSpeaker
SetType(eSpeakerType type)deSpeaker
SetVelocity(const decVector &velocity)deSpeaker
SetVolume(float volume)deSpeaker
Stop()deSpeaker
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deSpeaker()deSpeakerprotectedvirtual