Scene Speaker Resource Manager. More...
#include <deSpeakerManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deSpeakerManager (deEngine *engine) | |
| Creates a new speaker resource manager linked to the given engine. | |
| ~deSpeakerManager () | |
| Cleans up the speaker resource manager and reports leaking resources. | |
Management | |
| int | GetSpeakerCount () const |
| retrieves the count of speakers. | |
| deSpeaker * | CreateSpeaker () |
| Creates a new speaker. | |
System Peer Management | |
| void | SystemAudioLoad () |
| Audio System Peers of all stored resources have to be created. | |
| void | SystemAudioUnload () |
| Audio System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Scene Speaker Resource Manager.
| deSpeakerManager::deSpeakerManager | ( | deEngine * | engine ) |
Creates a new speaker resource manager linked to the given engine.
| deSpeakerManager::~deSpeakerManager | ( | ) |
Cleans up the speaker resource manager and reports leaking resources.
| deSpeaker* deSpeakerManager::CreateSpeaker | ( | ) |
Creates a new speaker.
| int deSpeakerManager::GetSpeakerCount | ( | ) | const |
retrieves the count of speakers.
| void deSpeakerManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deSpeakerManager::SystemAudioLoad | ( | ) | [virtual] |
Audio System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deSpeakerManager::SystemAudioUnload | ( | ) | [virtual] |
Audio System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2