Drag[en]gine Game Engine  1.0
deSynthesizerSystem Member List

This is the complete list of members for deSynthesizerSystem, including all inherited members.

CanStart()deBaseSystemvirtual
CheckAndActivateFirst(deModuleSystem::eModuleTypes type)deBaseSystem
ClearPermanents()deSynthesizerSystemvirtual
deBaseSystem(deEngine *engine, const char *systemName, int requiredModuleType)deBaseSystem
deSynthesizerSystem(deEngine *engine)deSynthesizerSystem
GetActiveLoadableModule() constdeBaseSysteminline
GetActiveModule() constdeSynthesizerSysteminline
GetEngine() constdeBaseSysteminline
GetHasFailed() constdeBaseSysteminline
GetIsRunning() constdeBaseSysteminline
GetSystemName() constdeBaseSysteminline
LoadSound(deSound *sound)deSynthesizerSystem
LoadSynthesizer(deSynthesizer *synthesizer)deSynthesizerSystem
LoadSynthesizerInstance(deSynthesizerInstance *instance)deSynthesizerSystem
LogError(const char *message)deBaseSystem
LogErrorFormat(const char *message,...)deBaseSystem
LogErrorFormatUsing(const char *message, va_list args)deBaseSystem
LogException(const deException &exception)deBaseSystem
LogInfo(const char *message)deBaseSystem
LogInfoFormat(const char *message,...)deBaseSystem
LogInfoFormatUsing(const char *message, va_list args)deBaseSystem
LogWarn(const char *message)deBaseSystem
LogWarnFormat(const char *message,...)deBaseSystem
LogWarnFormatUsing(const char *message, va_list args)deBaseSystem
PostStart()deSynthesizerSystemvirtual
PreStop()deSynthesizerSystemvirtual
SetActiveModule(deLoadableModule *module)deSynthesizerSystemvirtual
SetHasFailed(bool hasFailed)deBaseSystem
Start()deBaseSystemvirtual
Stop()deBaseSystemvirtual
~deBaseSystem()deBaseSystemvirtual
~deSynthesizerSystem()deSynthesizerSystemvirtual