Drag[en]gine Game Engine  1.0
deTouchSensor Member List

This is the complete list of members for deTouchSensor, including all inherited members.

AddIgnoreCollider(deCollider *collider)deTouchSensor
AddReference()deObject
AddShape(decShape *shape)deTouchSensor
ColliderHits(int shape, deCollider *collider, deBaseScriptingCollider *listener)deTouchSensor
ColliderMoveHits(int shape, deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener)deTouchSensor
ColliderMoveRotateHits(int shape, deCollider *collider, const decVector &displacement, const decVector &rotation, deBaseScriptingCollider *listener)deTouchSensor
ColliderRotateHits(int shape, deCollider *collider, const decVector &rotation, deBaseScriptingCollider *listener)deTouchSensor
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deTouchSensor(deTouchSensorManager *manager)deTouchSensor
FreeReference()deObject
GetCollisionFilter()deTouchSensorinline
GetCollisionFilter() constdeTouchSensorinline
GetEnabled() constdeTouchSensorinline
GetEngine() constdeResource
GetIgnoreColliderAt(int index) constdeTouchSensor
GetIgnoreColliderCount() constdeTouchSensor
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeTouchSensorinline
GetLLWorldPrev() constdeTouchSensorinline
GetOrientation() constdeTouchSensorinline
GetParentWorld() constdeTouchSensorinline
GetPhysicsTouchSensor() constdeTouchSensorinline
GetPosition() constdeTouchSensorinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetScriptingTouchSensor() constdeTouchSensorinline
GetShapeAt(int index) constdeTouchSensor
GetShapeColliderAt(int shape, int collider) constdeTouchSensor
GetShapeColliderCount(int shape) constdeTouchSensor
GetShapeCount() constdeTouchSensor
GetTrackEnterLeave() constdeTouchSensorinline
HasIgnoreCollider(deCollider *collider) constdeTouchSensor
HasShape(decShape *shape) constdeTouchSensor
IndexOfShape(decShape *shape) constdeTouchSensor
IsShapeEmpty(int shape) constdeTouchSensor
MarkLeaking()deResource
NotifyColliderEnteredShape(int shape, deCollider *collider)deTouchSensor
NotifyColliderLeftShape(int shape, deCollider *collider)deTouchSensor
NotifyCollisionFilterChanged()deTouchSensor
RayHits(int shape, const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener)deTouchSensor
RemoveAllIgnoreColliders()deTouchSensor
RemoveAllShapes()deTouchSensor
RemoveIgnoreCollider(deCollider *collider)deTouchSensor
RemoveShape(decShape *shape)deTouchSensor
RemoveShapeFrom(int index)deTouchSensor
SetEnabled(bool enabled)deTouchSensor
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deTouchSensor *touchSensor)deTouchSensor
SetLLWorldPrev(deTouchSensor *touchSensor)deTouchSensor
SetOrientation(const decQuaternion &orientation)deTouchSensor
SetParentWorld(deWorld *world)deTouchSensor
SetPhysicsTouchSensor(deBasePhysicsTouchSensor *phyTS)deTouchSensor
SetPosition(const decDVector &position)deTouchSensor
SetScriptingTouchSensor(deBaseScriptingTouchSensor *scrTS)deTouchSensor
SetShapeAt(int index, decShape *shape)deTouchSensor
SetTrackEnterLeave(bool trackEnterLeave)deTouchSensor
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deTouchSensor()deTouchSensorprotectedvirtual