deVideoPlayerManager Class Reference

Video Player Resource Manager. More...

#include <deVideoPlayerManager.h>

Inheritance diagram for deVideoPlayerManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deVideoPlayerManager (deEngine *engine)
 Creates a new video player resource manager linked to the given engine.
 ~deVideoPlayerManager ()
 Cleans up the video player resource manager and reports leaking resources.
Management
int GetVideoPlayerCount () const
 retrieves the count of video players.
deVideoPlayerCreateVideoPlayer ()
 Creates a new video player.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Video Player Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2010

Constructor & Destructor Documentation

deVideoPlayerManager::deVideoPlayerManager ( deEngine engine )

Creates a new video player resource manager linked to the given engine.

deVideoPlayerManager::~deVideoPlayerManager (  )

Cleans up the video player resource manager and reports leaking resources.


Member Function Documentation

deVideoPlayer* deVideoPlayerManager::CreateVideoPlayer (  )

Creates a new video player.

int deVideoPlayerManager::GetVideoPlayerCount (  ) const

retrieves the count of video players.

void deVideoPlayerManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deVideoPlayerManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deVideoPlayerManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: