deWorldManager Class Reference

World Resource Manager. More...

#include <deWorldManager.h>

Inheritance diagram for deWorldManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deWorldManager (deEngine *engine)
 Creates a new scene resource manager linked to the given engine.
 ~deWorldManager ()
 Cleans up the scene resource manager and reports leaking resources.
Management
int GetWorldCount () const
 retrieves the count of scenes.
deWorldCreateWorld ()
 Creates a new scene.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created.
void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed.
void SystemAudioLoad ()
 Audio System Peers of all stored resources have to be created.
void SystemAudioUnload ()
 Audio System Peers of all stored resources have to be freed.
void SystemNetworkLoad ()
 Network System Peers of all stored resources have to be created.
void SystemNetworkUnload ()
 Network System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

World Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deWorldManager::deWorldManager ( deEngine engine )

Creates a new scene resource manager linked to the given engine.

deWorldManager::~deWorldManager (  )

Cleans up the scene resource manager and reports leaking resources.


Member Function Documentation

deWorld* deWorldManager::CreateWorld (  )

Creates a new scene.

int deWorldManager::GetWorldCount (  ) const

retrieves the count of scenes.

void deWorldManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deWorldManager::SystemAudioLoad (  ) [virtual]

Audio System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deWorldManager::SystemAudioUnload (  ) [virtual]

Audio System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deWorldManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deWorldManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deWorldManager::SystemNetworkLoad (  ) [virtual]

Network System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deWorldManager::SystemNetworkUnload (  ) [virtual]

Network System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deWorldManager::SystemPhysicsLoad (  ) [virtual]

Physics System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deWorldManager::SystemPhysicsUnload (  ) [virtual]

Physics System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: