World Resource Manager. More...
#include <deWorldManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deWorldManager (deEngine *engine) | |
| Creates a new scene resource manager linked to the given engine. | |
| ~deWorldManager () | |
| Cleans up the scene resource manager and reports leaking resources. | |
Management | |
| int | GetWorldCount () const |
| retrieves the count of scenes. | |
| deWorld * | CreateWorld () |
| Creates a new scene. | |
System Peer Management | |
| void | SystemGraphicLoad () |
| Graphic System Peers of all stored resources have to be created. | |
| void | SystemGraphicUnload () |
| Graphic System Peers of all stored resources have to be freed. | |
| void | SystemPhysicsLoad () |
| Physics System Peers of all stored resources have to be created. | |
| void | SystemPhysicsUnload () |
| Physics System Peers of all stored resources have to be freed. | |
| void | SystemAudioLoad () |
| Audio System Peers of all stored resources have to be created. | |
| void | SystemAudioUnload () |
| Audio System Peers of all stored resources have to be freed. | |
| void | SystemNetworkLoad () |
| Network System Peers of all stored resources have to be created. | |
| void | SystemNetworkUnload () |
| Network System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
World Resource Manager.
| deWorldManager::deWorldManager | ( | deEngine * | engine ) |
Creates a new scene resource manager linked to the given engine.
| deWorldManager::~deWorldManager | ( | ) |
Cleans up the scene resource manager and reports leaking resources.
| deWorld* deWorldManager::CreateWorld | ( | ) |
Creates a new scene.
| int deWorldManager::GetWorldCount | ( | ) | const |
retrieves the count of scenes.
| void deWorldManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deWorldManager::SystemAudioLoad | ( | ) | [virtual] |
Audio System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deWorldManager::SystemAudioUnload | ( | ) | [virtual] |
Audio System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deWorldManager::SystemGraphicLoad | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deWorldManager::SystemGraphicUnload | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deWorldManager::SystemNetworkLoad | ( | ) | [virtual] |
Network System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deWorldManager::SystemNetworkUnload | ( | ) | [virtual] |
Network System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deWorldManager::SystemPhysicsLoad | ( | ) | [virtual] |
Physics System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deWorldManager::SystemPhysicsUnload | ( | ) | [virtual] |
Physics System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2