Drag[en]gine Game Engine  1.0
decBaseFileWriter Member List

This is the complete list of members for decBaseFileWriter, including all inherited members.

AddReference()deObject
decBaseFileWriter()decBaseFileWriter
deObject()deObject
FreeReference()deObject
GetFilename()=0decBaseFileWriterpure virtual
GetRefCount() constdeObjectinline
Write(const void *buffer, int size)=0decBaseFileWriterpure virtual
WriteByte(uint8_t value)decBaseFileWriter
WriteChar(int8_t value)decBaseFileWriter
WriteColor(const decColor &color)decBaseFileWriter
WriteDouble(double value)decBaseFileWriter
WriteDVector(const decDVector &vector)decBaseFileWriter
WriteFloat(float value)decBaseFileWriter
WriteInt(int32_t value)decBaseFileWriter
WritePoint(const decPoint &point)decBaseFileWriter
WritePoint3(const decPoint3 &point)decBaseFileWriter
WriteQuaternion(const decQuaternion &quaternion)decBaseFileWriter
WriteShort(int16_t value)decBaseFileWriter
WriteString(const char *string)decBaseFileWriter
WriteString16(const char *string)decBaseFileWriter
WriteString8(const char *string)decBaseFileWriter
WriteUInt(uint32_t value)decBaseFileWriter
WriteUShort(uint16_t value)decBaseFileWriter
WriteVector(const decVector &vector)decBaseFileWriter
WriteVector2(const decVector2 &vector)decBaseFileWriter
~decBaseFileWriter()decBaseFileWriterprotectedvirtual
~deObject()deObjectprotectedvirtual