Cylinder Collision Volume. More...
#include <decDCollisionCylinder.h>
Public Member Functions | |
Constructors and Destructors | |
| decDCollisionCylinder () | |
| Creates a new unoriented cylinder. | |
| decDCollisionCylinder (const decDVector &position, double halfHeight, double topRadius, double bottomRadius) | |
| Creates a new unoriented cylinder. | |
| decDCollisionCylinder (const decDVector &position, double halfHeight, double topRadius, double bottomRadius, const decQuaternion &orientation) | |
| Creates a new oriented cylinder. | |
| virtual | ~decDCollisionCylinder () |
| Cleans up the collision Cylinder. | |
First Stage Dispatch | |
| virtual bool | VolumeHitsVolume (decDCollisionVolume *volume) |
| Determines if this volume collides with the given one. | |
| virtual double | VolumeMoveHitsVolume (decDCollisionVolume *volume, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits another one. | |
Second Stage Dispatch | |
| virtual bool | SphereHitsVolume (decDCollisionSphere *sphere) |
| Determines if the given sphere collides with this volume. | |
| virtual bool | CylinderHitsVolume (decDCollisionCylinder *Cylinder) |
| Determines if the given cylinder collides with this volume. | |
| virtual bool | CapsuleHitsVolume (decDCollisionCapsule *capsule) |
| Determines if the given capsule collides with this volume. | |
| virtual bool | BoxHitsVolume (decDCollisionBox *box) |
| Determines if the given box collides with this volume. | |
| virtual bool | TriangleHitsVolume (decDCollisionTriangle *triangle) |
| Determines if the given triangle collides with this volume. | |
| virtual bool | FrustumHitsVolume (decDCollisionFrustum *frustum) |
| Determines if the given frustum collides with this volume. | |
| virtual double | SphereMoveHitsVolume (decDCollisionSphere *sphere, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits a sphere. | |
| virtual double | CylinderMoveHitsVolume (decDCollisionCylinder *Cylinder, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits a cylinder. | |
| virtual double | CapsuleMoveHitsVolume (decDCollisionCapsule *capsule, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits a capsule. | |
| virtual double | BoxMoveHitsVolume (decDCollisionBox *box, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits a box. | |
| virtual double | TriangleMoveHitsVolume (decDCollisionTriangle *triangle, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits a triangle. | |
| virtual double | FrustumMoveHitsVolume (decDCollisionFrustum *frustum, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until this volume hits a frustum. | |
| virtual double | PointMoveHitsVolume (const decDVector &point, const decDVector &displacement, decDVector *normal) |
| Retrieves the distance travelled along a given displacement vector until the given point hits this volume. | |
Enclosing Volumes | |
| virtual void | GetEnclosingSphere (decDCollisionSphere *sphere) |
| Retrieves the sphere volume best enclosing this volume. | |
| virtual void | GetEnclosingBox (decDCollisionBox *box) |
| Retrieves the box volume best enclosing this volume. | |
Miscelanous Functions | |
| virtual decDVector | ClosestPointTo (const decDVector &point) |
| Retrieves the closest point on the volume. | |
| virtual decDVector | NormalAtPoint (const decDVector &point) |
| Retrieves the surface normal through the given point. | |
| virtual bool | RayHitsVolume (const decDVector &rayOrigin, const decDVector &rayDirection, double &hitDistance) |
| Determines if a ray hits the volume. | |
Visiting | |
| virtual void | Visit (decDCollisionVolumeVisitor *visitor) |
| Visits the collision volume. | |
Collision Routines | |
| bool | SphereHitsCylinder (decDCollisionSphere *sphere) |
| Determines if the given sphere collides with this Cylinder. | |
| bool | CylinderHitsCylinder (decDCollisionCylinder *Cylinder) |
| Determines if the given Cylinder collides with this Cylinder. | |
| double | SphereMoveHitsCylinder (decDCollisionSphere *sphere, const decDVector &displacement, decDVector *normal) |
| Determines the distance of the given sphere to move until colliding with this Cylinder. | |
| double | CylinderMoveHitsCylinder (decDCollisionCylinder *Cylinder, const decDVector &displacement, decDVector *normal) |
| Determines the distance of the given Cylinder to move until colliding with this Cylinder. | |
Management | |
| const decDVector & | GetPosition () const |
| Retrieves the cylinder center. | |
| void | SetPosition (const decDVector &position) |
| Sets the position. | |
| const decQuaternion & | GetOrientation () const |
| Retrieves the orientation. | |
| void | SetOrientation (const decQuaternion &orientation) |
| Sets the orientation. | |
| void | ClearOrientation () |
| Clears the orientation of the cylinder setting it to the identity quaternion. | |
| double | GetHalfHeight () const |
| Retrieves the half height. | |
| void | SetHalfHeight (double halfHeight) |
| Sets the half height. | |
| double | GetTopRadius () const |
| Retrieves the top radius. | |
| void | SetTopRadius (double radius) |
| Sets the top radius. | |
| double | GetBottomRadius () const |
| Retrieves the bottom radius. | |
| void | SetBottomRadius (double radius) |
| Sets the bottom radius. | |
| void | SetRadius (double radius) |
| Sets both radi to the same value. | |
| bool | GetOriented () const |
| Determines if this cylinder is oriented. | |
| bool | GetAxisAligned () const |
| Determines if this cylinder is axis aligned. | |
| bool | GetTapered () const |
| Determines if this cylinder is tapered. | |
| const decDVector & | GetAxisX () const |
| Retrieves the X-Axis. | |
| const decDVector & | GetAxisY () const |
| Retrieves the Y-Axis. | |
| const decDVector & | GetAxisZ () const |
| Retrieves the Z-Axis. | |
| decDVector | WorldToLocal (const decDVector &point) const |
| Transforms a point from world coordinates into local coordinates. | |
| decDVector | LocalToWorld (const decDVector &point) const |
| Transforms a point from local coordinates into world coordinates. | |
| decDVector | NormalWorldToLocal (const decDVector &normal) const |
| Transforms a normal from world coordinates into local coordinates. | |
| decDVector | NormalLocalToWorld (const decDVector &normal) const |
| Transforms a normal from local coordinates into world coordinates. | |
Cylinder Collision Volume.
Defines a collision volumed in the shape of a cylinder. The cylinder is defined by a half height and two radi one for the top circle and one for the bottom circle. The cylinder is oriented along the Y-Axis. A cylinder with different radi is a tapered cylinder while a cylinder with two identical radi is a common cylinder. Common cylinders are usually faster.
| decDCollisionCylinder::decDCollisionCylinder | ( | ) |
Creates a new unoriented cylinder.
The half height is set to 0.5, the top and bottom radius are set both to 0.5 too.
| decDCollisionCylinder::decDCollisionCylinder | ( | const decDVector & | position, |
| double | halfHeight, | ||
| double | topRadius, | ||
| double | bottomRadius | ||
| ) |
Creates a new unoriented cylinder.
| position | Center of the cylinder. |
| halfHeight | Half the height of the cylinder. Has to be greater than 0. |
| topRadius | Radius of the top cap. Has to be greater than 0. |
| bottomRadius | Radius of the bottom cap. Has to be greater than 0. |
| decDCollisionCylinder::decDCollisionCylinder | ( | const decDVector & | position, |
| double | halfHeight, | ||
| double | topRadius, | ||
| double | bottomRadius, | ||
| const decQuaternion & | orientation | ||
| ) |
Creates a new oriented cylinder.
| position | Center of the cylinder. |
| halfHeight | Half the height of the cylinder. Has to be greater than 0. |
| topRadius | Radius of the top cap. Has to be greater than 0. |
| bottomRadius | Radius of the bottom cap. Has to be greater than 0. |
| orientation | Orientation of the cylinder as normalized quaternion. |
| virtual decDCollisionCylinder::~decDCollisionCylinder | ( | ) | [virtual] |
Cleans up the collision Cylinder.
| virtual bool decDCollisionCylinder::BoxHitsVolume | ( | decDCollisionBox * | box ) | [virtual] |
Determines if the given box collides with this volume.
The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual double decDCollisionCylinder::BoxMoveHitsVolume | ( | decDCollisionBox * | box, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits a box.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual bool decDCollisionCylinder::CapsuleHitsVolume | ( | decDCollisionCapsule * | capsule ) | [virtual] |
Determines if the given capsule collides with this volume.
The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual double decDCollisionCylinder::CapsuleMoveHitsVolume | ( | decDCollisionCapsule * | capsule, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits a capsule.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| void decDCollisionCylinder::ClearOrientation | ( | ) |
Clears the orientation of the cylinder setting it to the identity quaternion.
| virtual decDVector decDCollisionCylinder::ClosestPointTo | ( | const decDVector & | point ) | [virtual] |
Retrieves the closest point on the volume.
Implements decDCollisionVolume.
| bool decDCollisionCylinder::CylinderHitsCylinder | ( | decDCollisionCylinder * | Cylinder ) |
Determines if the given Cylinder collides with this Cylinder.
| virtual bool decDCollisionCylinder::CylinderHitsVolume | ( | decDCollisionCylinder * | cylinder ) | [virtual] |
Determines if the given cylinder collides with this volume.
The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| double decDCollisionCylinder::CylinderMoveHitsCylinder | ( | decDCollisionCylinder * | Cylinder, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) |
Determines the distance of the given Cylinder to move until colliding with this Cylinder.
| virtual double decDCollisionCylinder::CylinderMoveHitsVolume | ( | decDCollisionCylinder * | cylinder, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits a cylinder.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual bool decDCollisionCylinder::FrustumHitsVolume | ( | decDCollisionFrustum * | frustum ) | [virtual] |
Determines if the given frustum collides with this volume.
The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual double decDCollisionCylinder::FrustumMoveHitsVolume | ( | decDCollisionFrustum * | frustum, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits a frustum.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| bool decDCollisionCylinder::GetAxisAligned | ( | ) | const [inline] |
Determines if this cylinder is axis aligned.
| const decDVector& decDCollisionCylinder::GetAxisX | ( | ) | const [inline] |
Retrieves the X-Axis.
| const decDVector& decDCollisionCylinder::GetAxisY | ( | ) | const [inline] |
Retrieves the Y-Axis.
| const decDVector& decDCollisionCylinder::GetAxisZ | ( | ) | const [inline] |
Retrieves the Z-Axis.
| double decDCollisionCylinder::GetBottomRadius | ( | ) | const [inline] |
Retrieves the bottom radius.
| virtual void decDCollisionCylinder::GetEnclosingBox | ( | decDCollisionBox * | box ) | [virtual] |
Retrieves the box volume best enclosing this volume.
Implements decDCollisionVolume.
| virtual void decDCollisionCylinder::GetEnclosingSphere | ( | decDCollisionSphere * | sphere ) | [virtual] |
Retrieves the sphere volume best enclosing this volume.
Implements decDCollisionVolume.
| double decDCollisionCylinder::GetHalfHeight | ( | ) | const [inline] |
Retrieves the half height.
| const decQuaternion& decDCollisionCylinder::GetOrientation | ( | ) | const [inline] |
Retrieves the orientation.
| bool decDCollisionCylinder::GetOriented | ( | ) | const [inline] |
Determines if this cylinder is oriented.
| const decDVector& decDCollisionCylinder::GetPosition | ( | ) | const [inline] |
Retrieves the cylinder center.
| bool decDCollisionCylinder::GetTapered | ( | ) | const [inline] |
Determines if this cylinder is tapered.
| double decDCollisionCylinder::GetTopRadius | ( | ) | const [inline] |
Retrieves the top radius.
| decDVector decDCollisionCylinder::LocalToWorld | ( | const decDVector & | point ) | const |
Transforms a point from local coordinates into world coordinates.
| virtual decDVector decDCollisionCylinder::NormalAtPoint | ( | const decDVector & | point ) | [virtual] |
Retrieves the surface normal through the given point.
The point is either right on the surface or near to it. This function is relaxing in this case and tries to calculate the best normal pointing from the volume at the point. For certain points a normal is impossible to determine. The normal in this case is undefined.
| point | Point to determine the normal for. |
Reimplemented from decDCollisionVolume.
| decDVector decDCollisionCylinder::NormalLocalToWorld | ( | const decDVector & | normal ) | const |
Transforms a normal from local coordinates into world coordinates.
| decDVector decDCollisionCylinder::NormalWorldToLocal | ( | const decDVector & | normal ) | const |
Transforms a normal from world coordinates into local coordinates.
| virtual double decDCollisionCylinder::PointMoveHitsVolume | ( | const decDVector & | point, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until the given point hits this volume.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual bool decDCollisionCylinder::RayHitsVolume | ( | const decDVector & | rayOrigin, |
| const decDVector & | rayDirection, | ||
| double & | hitDistance | ||
| ) | [virtual] |
Determines if a ray hits the volume.
| rayOrigin | Origin of the ray. |
| rayDirection | Normalized direction of the ray. |
| hitDistance | If the ray hits this will be set to the distance from the ray origin to the collision point. |
Reimplemented from decDCollisionVolume.
| void decDCollisionCylinder::SetBottomRadius | ( | double | radius ) |
Sets the bottom radius.
| radius | Radius of the bottom cylinder cap. Has to be greater than 0. |
| void decDCollisionCylinder::SetHalfHeight | ( | double | halfHeight ) |
Sets the half height.
| halfHeight | Half the height of the cylinder. Has to be greater than 0. |
| void decDCollisionCylinder::SetOrientation | ( | const decQuaternion & | orientation ) |
Sets the orientation.
| orientation | Normalized rotation quaternion. |
| void decDCollisionCylinder::SetPosition | ( | const decDVector & | position ) |
Sets the position.
| position | Center of cylinder. |
| void decDCollisionCylinder::SetRadius | ( | double | radius ) |
Sets both radi to the same value.
| radius | Radius of both the top and bottom cap. Has to be greater than 0. |
| void decDCollisionCylinder::SetTopRadius | ( | double | radius ) |
Sets the top radius.
| radius | Radius of the top cylinder cap. Has to be greater than 0. |
| bool decDCollisionCylinder::SphereHitsCylinder | ( | decDCollisionSphere * | sphere ) |
Determines if the given sphere collides with this Cylinder.
| virtual bool decDCollisionCylinder::SphereHitsVolume | ( | decDCollisionSphere * | sphere ) | [virtual] |
Determines if the given sphere collides with this volume.
The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| double decDCollisionCylinder::SphereMoveHitsCylinder | ( | decDCollisionSphere * | sphere, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) |
Determines the distance of the given sphere to move until colliding with this Cylinder.
| virtual double decDCollisionCylinder::SphereMoveHitsVolume | ( | decDCollisionSphere * | sphere, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits a sphere.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual bool decDCollisionCylinder::TriangleHitsVolume | ( | decDCollisionTriangle * | triangle ) | [virtual] |
Determines if the given triangle collides with this volume.
The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual double decDCollisionCylinder::TriangleMoveHitsVolume | ( | decDCollisionTriangle * | triangle, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits a triangle.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a collision function here.
Implements decDCollisionVolume.
| virtual void decDCollisionCylinder::Visit | ( | decDCollisionVolumeVisitor * | visitor ) | [virtual] |
Visits the collision volume.
Implements decDCollisionVolume.
| virtual bool decDCollisionCylinder::VolumeHitsVolume | ( | decDCollisionVolume * | volume ) | [virtual] |
Determines if this volume collides with the given one.
The subclass has to dispatch to a second stage function here.
Implements decDCollisionVolume.
| virtual double decDCollisionCylinder::VolumeMoveHitsVolume | ( | decDCollisionVolume * | volume, |
| const decDVector & | displacement, | ||
| decDVector * | normal | ||
| ) | [virtual] |
Retrieves the distance travelled along a given displacement vector until this volume hits another one.
The returned value is in the range of 0 to 1. If no collision happens 1 is returned. In case of collision 'normal' has to be filled in with a normalized vector designating the plane along which this volume can be moved without colliding the given volume. Set 'normal' to NULL if you are not interested in this information. The subclass has to dispatch to a second stage function here.
Implements decDCollisionVolume.
| decDVector decDCollisionCylinder::WorldToLocal | ( | const decDVector & | point ) | const |
Transforms a point from world coordinates into local coordinates.
1.7.2