decDefaultQuadtree Class Reference

Default Quadtree Implementation. More...

#include <decDefaultQuadtree.h>

Inheritance diagram for decDefaultQuadtree:
decQuadtree

List of all members.

Public Member Functions

Constructors and Destructors
 decDefaultQuadtree (const decVector2 &center, const decVector2 &halfSize)
 Creates a new generic quadtree object.
virtual ~decDefaultQuadtree ()
 Cleans up the generic quadtree object.
Management
virtual decQuadtreeCreateQuadtree (int quadrant) const
 Creates new quadtree for the specified quadrant.
virtual void ClearNodeContent ()
 Clears the content of this node.
decDefaultQuadtreeInsertIntoTree (void *element, const decVector2 &boxCenter, const decVector2 &boxHalfSize, int maxDepth=DECDO_MAX_DEPTH)
 Adds a new object to the quadtree.
Elements
int GetElementCount () const
 Retrieves the number of elements.
void * GetElementAt (int index) const
 Retrieves the element at the given index.
int IndexOfElement (void *element) const
 Retrieves the index of the given element or -1 if not found.
void AddElement (void *element)
 Adds a element.
void RemoveElement (void *element)
 Removes a element.
void RemoveAllElements ()
 Removes all elements.

Detailed Description

Default Quadtree Implementation.

Default implementation of the quadtree storing a list of objects.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

decDefaultQuadtree::decDefaultQuadtree ( const decVector2 center,
const decVector2 halfSize 
)

Creates a new generic quadtree object.

virtual decDefaultQuadtree::~decDefaultQuadtree (  ) [virtual]

Cleans up the generic quadtree object.


Member Function Documentation

void decDefaultQuadtree::AddElement ( void *  element )

Adds a element.

virtual void decDefaultQuadtree::ClearNodeContent (  ) [virtual]

Clears the content of this node.

Implements decQuadtree.

virtual decQuadtree* decDefaultQuadtree::CreateQuadtree ( int  quadrant ) const [virtual]

Creates new quadtree for the specified quadrant.

Implement this function to create a new quadtree of your own type. Do not set the parent of quadtree. The caller is responsible for this action if applicable.

Implements decQuadtree.

void* decDefaultQuadtree::GetElementAt ( int  index ) const

Retrieves the element at the given index.

int decDefaultQuadtree::GetElementCount (  ) const [inline]

Retrieves the number of elements.

int decDefaultQuadtree::IndexOfElement ( void *  element ) const

Retrieves the index of the given element or -1 if not found.

decDefaultQuadtree* decDefaultQuadtree::InsertIntoTree ( void *  element,
const decVector2 boxCenter,
const decVector2 boxHalfSize,
int  maxDepth = DECDO_MAX_DEPTH 
)

Adds a new object to the quadtree.

The object is placed in the node which hosts the specified box. Returns the node where the element has been placed into.

void decDefaultQuadtree::RemoveAllElements (  )

Removes all elements.

void decDefaultQuadtree::RemoveElement ( void *  element )

Removes a element.


The documentation for this class was generated from the following file: