Drag[en]gine Game Engine  1.0
deComponent.h File Reference

Component Class Header. More...

Classes

class  deComponent
 Component Resource. A component resource is the most important element after the world itself. This object ties together various other objects to form a renderable object. A world component requires at least a model object and a skin object to be set. The textures in the model are then mapped to the skin textures used for rendering. In addition a rig and an animation object can be set. If the rig is set the bones of the rig are considere the component bones. The bones of the model are mapped to the rig bones for vertex weighting. If an animation object is set too the bones of the animation object are mapped to the rig bones too for retrieving the correct bone states. The following mapping table shows those relations. More...
 

Macros

#define COMP_LEAST_IMPORTANT   0
 
#define COMP_MOST_IMPORTANT   100
 

Detailed Description

Component Class Header.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Macro Definition Documentation

◆ COMP_LEAST_IMPORTANT

#define COMP_LEAST_IMPORTANT   0

Component has the least importance in rendering.

◆ COMP_MOST_IMPORTANT

#define COMP_MOST_IMPORTANT   100

Component has the highest importance in rendering.