Drag[en]gine Game Engine  1.0
Deprecated List
Member decBaseFileReader::ReadString16 ()
Use ReadString16Into().
Member deComponentBone::GetParentBone () const
Information stored in rig bone.
Member deComponentBone::GetWeightMatrix () const
Move to graphic/physics module.
Member deComponentBone::SetParentBone (int parentBone)
Information stored in rig bone.
Member deComponentBone::SetWeightMatrix (const decMatrix &mat)
Move to graphic/physics module.
Member deInputEvent::eeKeyType
Key repetition is not allowed by the input module anymore. Repetition is provided on the game script level as otherwise it is very tricky to work with those input events generated.