Drag[en]gine Game Engine  1.0
sRGB8 Struct Reference

#include <deImage.h>

Public Attributes

unsigned char blue
 
unsigned char green
 
unsigned char red
 

Detailed Description

8-Bit Red-Green-Blue

Member Data Documentation

◆ blue

unsigned char sRGB8::blue

◆ green

unsigned char sRGB8::green

◆ red

unsigned char sRGB8::red

The documentation for this struct was generated from the following file: