Drag[en]gine Script Module DragonScript Script API  1.0
SDEffectStretch Class Reference

Definition of time and pitch stretch effect. More...

Inheritance diagram for SDEffectStretch:
SDEffect

Public Member Functions

SynthesizerEffect buildEffect (Synthesizer synthesizer)
 Build engine synthesizer effect using the stored definition. More...
 
void debug (Console console)
 
float getMaxPitch ()
 Maxium pitch. More...
 
float getMaxTime ()
 Maxium time. More...
 
float getMinPitch ()
 Minium pitch. More...
 
float getMinTime ()
 Minium time. More...
 
SDEffectStretch new ()
 Create synthesizer effect definition. More...
 
void setMaxPitch (float pitch)
 Set maximum pitch. More...
 
void setMaxTime (float time)
 Set maximum time. More...
 
void setMinPitch (float pitch)
 Set minimum pitch. More...
 
void setMinTime (float time)
 Set minimum time. More...
 
- Public Member Functions inherited from SDEffect
void addTargetLink (SDSourceTargetLink targetLink)
 Add target link. More...
 
SynthesizerEffect buildEffect (Synthesizer synthesizer)
 Build engine synthesizer effect using the stored definition. More...
 
void debug (Console console)
 
void forEachTarget (Block ablock)
 Visit targets with a block. More...
 
float getStrength ()
 Strength of effect. More...
 
SDSourceTargetLink getTargetLinkAt (int index)
 Target link at index. More...
 
int getTargetLinkCount ()
 Number of target links. More...
 
SDEffect new ()
 Create synthesizer effect definition. More...
 
void setEnabled (bool enabled)
 Set if effect is enabled. More...
 
void setStrength (float strength)
 Set strength of effect. More...
 

Additional Inherited Members

- Protected Member Functions inherited from SDEffect
String debugCommon (String type)
 

Detailed Description

Definition of time and pitch stretch effect.

Once defined a effect can be added to a source using the stored definition.

Author
Roland Pl├╝ss
Version
1.0
Date
2015

Member Function Documentation

§ buildEffect()

SynthesizerEffect buildEffect ( Synthesizer  synthesizer)

Build engine synthesizer effect using the stored definition.

§ debug()

void debug ( Console  console)

§ getMaxPitch()

float getMaxPitch ( )

Maxium pitch.

§ getMaxTime()

float getMaxTime ( )

Maxium time.

§ getMinPitch()

float getMinPitch ( )

Minium pitch.

§ getMinTime()

float getMinTime ( )

Minium time.

§ new()

SDEffectStretch new ( )

Create synthesizer effect definition.

§ setMaxPitch()

void setMaxPitch ( float  pitch)

Set maximum pitch.

§ setMaxTime()

void setMaxTime ( float  time)

Set maximum time.

§ setMinPitch()

void setMinPitch ( float  pitch)

Set minimum pitch.

§ setMinTime()

void setMinTime ( float  time)

Set minimum time.


The documentation for this class was generated from the following file: