Drag[en]gine Script Module DragonScript Script API  1.0
VoicePhoneme Class Reference

Voice phoneme. More...

Inheritance diagram for VoicePhoneme:

Public Member Functions

bool getCanHold ()
 Phoneme can be hold. More...
 
float getControllerValue ()
 Controller value to set if this phoneme is selected. More...
 
int getIpa ()
 Ipa. More...
 
Sound getSound ()
 Sound to play. More...
 
float getTimeFadeIn ()
 Fade in time in seconds. More...
 
float getTimeFadeOut ()
 Fade out time in seconds. More...
 
float getTimeLength ()
 Length in seconds. More...
 
float getTimeOverlap ()
 Overlap time in seconds. More...
 
float getVolume ()
 Volume to play phoneme at. More...
 
VoicePhoneme new (int ipa)
 Create voice phoneme. More...
 
void setCanHold (bool canHold)
 Phoneme can be hold. More...
 
void setControllerValue (float value)
 Set controller value to set if this phoneme is selected. More...
 
void setSound (Sound sound)
 Set sound to play. More...
 
void setTimeFadeIn (float time)
 Set fade in time in seconds. More...
 
void setTimeFadeOut (float time)
 Set fade out time in seconds. More...
 
void setTimeLength (float time)
 Set length in seconds. More...
 
void setTimeOverlap (float time)
 Set overlap time in seconds. More...
 
void setVolume (float volume)
 Set volume to play phoneme at. More...
 

Detailed Description

Voice phoneme.

Author
Roland Pl├╝ss
Version
1.0
Date
2016

Member Function Documentation

§ getCanHold()

bool getCanHold ( )

Phoneme can be hold.

§ getControllerValue()

float getControllerValue ( )

Controller value to set if this phoneme is selected.

§ getIpa()

int getIpa ( )

Ipa.

§ getSound()

Sound getSound ( )

Sound to play.

§ getTimeFadeIn()

float getTimeFadeIn ( )

Fade in time in seconds.

§ getTimeFadeOut()

float getTimeFadeOut ( )

Fade out time in seconds.

§ getTimeLength()

float getTimeLength ( )

Length in seconds.

§ getTimeOverlap()

float getTimeOverlap ( )

Overlap time in seconds.

§ getVolume()

float getVolume ( )

Volume to play phoneme at.

§ new()

VoicePhoneme new ( int  ipa)

Create voice phoneme.

§ setCanHold()

void setCanHold ( bool  canHold)

Phoneme can be hold.

§ setControllerValue()

void setControllerValue ( float  value)

Set controller value to set if this phoneme is selected.

§ setSound()

void setSound ( Sound  sound)

Set sound to play.

§ setTimeFadeIn()

void setTimeFadeIn ( float  time)

Set fade in time in seconds.

§ setTimeFadeOut()

void setTimeFadeOut ( float  time)

Set fade out time in seconds.

§ setTimeLength()

void setTimeLength ( float  time)

Set length in seconds.

§ setTimeOverlap()

void setTimeOverlap ( float  time)

Set overlap time in seconds.

§ setVolume()

void setVolume ( float  volume)

Set volume to play phoneme at.


The documentation for this class was generated from the following file: