Drag[en]gine Script Module DragonScript Script API  1.0
CActionCameraShot Class Reference
Inheritance diagram for CActionCameraShot:
ConversationAction

Public Member Functions

void execute (ConversationPlayback playback)
 
StringID getCameraTarget ()
 
float getDuration ()
 
StringID getLookAtTarget ()
 
StringID getName ()
 
CActionCameraShot new ()
 
void setCameraTarget (StringID target)
 
void setDuration (float duration)
 
void setLookAtTarget (StringID target)
 
void setName (StringID name)
 
- Public Member Functions inherited from ConversationAction
void dispose ()
 
void execute (ConversationPlayback playback)
 
Array getActionsForSaveID (int saveID)
 
float getDelay ()
 
int getSaveIDForActions (Array actions)
 
int getWaitForActorSpeak ()
 
ConversationAction new ()
 
void setDelay (float delay)
 
void setWaitForActorSpeak (int actor)
 

Detailed Description

Conversation action changing the camera shot.

Author
Roland Pl├╝ss
Version
1.0

Member Function Documentation

§ execute()

void execute ( ConversationPlayback  playback)

Execute the action.

§ getCameraTarget()

StringID getCameraTarget ( )

Retrieves the target the camera is attached to or null if not set.

§ getDuration()

float getDuration ( )

Retrieves the duration.

§ getLookAtTarget()

StringID getLookAtTarget ( )

Retrieves the target the camera is looking at or null if not set.

§ getName()

StringID getName ( )

Retrieves the name of the camera shot to use.

§ new()

Create a new conversation action.

§ setCameraTarget()

void setCameraTarget ( StringID  target)

Sets the target the camera is attached to or null if not set.

§ setDuration()

void setDuration ( float  duration)

Sets the duration.

§ setLookAtTarget()

void setLookAtTarget ( StringID  target)

Sets the target the camera is looking at or null if not set.

§ setName()

void setName ( StringID  name)

Sets the name of the camera shot to use.


The documentation for this class was generated from the following file: