Drag[en]gine Script Module DragonScript Script API  1.0
ConversationTarget Class Reference
Inheritance diagram for ConversationTarget:

Public Member Functions

StringID getActorID ()
 
int getActorIndex ()
 
String getBone ()
 
StringID getCoordSystemID ()
 
StringID getName ()
 
Quaternion getOrientation ()
 
Vector getPosition ()
 
ConversationTarget new (StringID name)
 
void setActorID (StringID id)
 
void setActorIndex (int index)
 
void setBone (String bone)
 
void setCoordSystemID (StringID id)
 
void setOrientation (Quaternion orientation)
 
void setPosition (Vector position)
 

Detailed Description

A target in a conversation script.

Author
Roland Pl├╝ss
Version
1.0

Member Function Documentation

§ getActorID()

StringID getActorID ( )

Retrieves the actor ID or null if not set.

§ getActorIndex()

int getActorIndex ( )

Retrieves the actor index or -1 if not set.

§ getBone()

String getBone ( )

Retrieves the bone name or null to not use a bone.

§ getCoordSystemID()

StringID getCoordSystemID ( )

Retrieves the coordinate system ID or null if not set.

§ getName()

StringID getName ( )

Retrieves the name.

§ getOrientation()

Quaternion getOrientation ( )

Retrieves the orientation relative to the target.

§ getPosition()

Vector getPosition ( )

Retrieves the position relative to the target.

§ new()

Create a new conversation target.

§ setActorID()

void setActorID ( StringID  id)

Sets the actor ID or null if not set.

§ setActorIndex()

void setActorIndex ( int  index)

Sets the actor index or -1 if not set.

§ setBone()

void setBone ( String  bone)

Sets the bone name or null to not use a bone.

§ setCoordSystemID()

void setCoordSystemID ( StringID  id)

Sets the coordinate system ID or null if not set.

§ setOrientation()

void setOrientation ( Quaternion  orientation)

Sets the orientation relative to the target.

§ setPosition()

void setPosition ( Vector  position)

Sets the position relative to the target.


The documentation for this class was generated from the following file: