Drag[en]gine Script Module DragonScript Script API  1.0
ARStateManipulator Class Reference

Animator rule state manipulator. More...

Inheritance diagram for ARStateManipulator:
AnimatorRule

Public Member Functions

Constructors
ARStateManipulator new ()
 Create animator rule. More...
 
Management
void setEnablePosition (bool enabled)
 Enable position modification. More...
 
void setEnableOrientation (bool enabled)
 Enable orientation modification. More...
 
void setEnableSize (bool enabled)
 Enable size modification. More...
 
void setMinimumPosition (Vector position)
 Set minimum position. More...
 
void setMaximumPosition (Vector position)
 Set maximum position. More...
 
void setMinimumRotation (Vector rotation)
 Set minimum rotation value. More...
 
void setMaximumRotation (Vector rotation)
 Set maximum rotation value. More...
 
void setMinimumSize (Vector size)
 Set minimum size. More...
 
void setMaximumSize (Vector size)
 Set maximum size. More...
 
void targetAddLink (int target, int link)
 Add link to target. More...
 
void targetRemoveAllLinks (int target)
 Remove all links from target. More...
 
- Public Member Functions inherited from AnimatorRule
void setEnabled (bool enabled)
 Set if rule is enabled. More...
 
void setBlendMode (int blendMode)
 Set blend mode. More...
 
void setBlendFactor (float blendFactor)
 Set blend factor clamped to the range from 0 to 1. More...
 
void addBone (String bone)
 Add bone. More...
 
void removeAllBones ()
 Remove all bones. More...
 
void copyBonesFrom (AnimatorRule rule)
 Copy all bones from another rule. More...
 

Static Public Attributes

Targets.
static final int TARGET_BLEND_FACTOR = 0
 Blend factor target. More...
 
static final int TARGET_POSITION = 1
 Position target. More...
 
static final int TARGET_ORIENTATION = 2
 Orientation target. More...
 
static final int TARGET_SIZE = 3
 Size target. More...
 
- Static Public Attributes inherited from AnimatorRule
static final int BLEND = 0
 Blend from the existing state over to the state produced by the rule. More...
 
static final int OVERLAY = 1
 Overlay the existing state with to the state produced by the rule. More...
 

Additional Inherited Members

- Protected Member Functions inherited from AnimatorRule
AnimatorRule new ()
 Create animator rule. More...
 

Detailed Description

Animator rule state manipulator.

This is a native class. It can not be subclassed.

Author
Roland Pl├╝ss
Version
1.0
Date
2015

Member Function Documentation

§ new()

Create animator rule.

§ setEnableOrientation()

void setEnableOrientation ( bool  enabled)

Enable orientation modification.

§ setEnablePosition()

void setEnablePosition ( bool  enabled)

Enable position modification.

§ setEnableSize()

void setEnableSize ( bool  enabled)

Enable size modification.

§ setMaximumPosition()

void setMaximumPosition ( Vector  position)

Set maximum position.

§ setMaximumRotation()

void setMaximumRotation ( Vector  rotation)

Set maximum rotation value.

§ setMaximumSize()

void setMaximumSize ( Vector  size)

Set maximum size.

§ setMinimumPosition()

void setMinimumPosition ( Vector  position)

Set minimum position.

§ setMinimumRotation()

void setMinimumRotation ( Vector  rotation)

Set minimum rotation value.

§ setMinimumSize()

void setMinimumSize ( Vector  size)

Set minimum size.

§ targetAddLink()

void targetAddLink ( int  target,
int  link 
)

Add link to target.

Exceptions
EInvalidParamtarget is not a valid value.

§ targetRemoveAllLinks()

void targetRemoveAllLinks ( int  target)

Remove all links from target.

Exceptions
EInvalidParamtarget is not a valid value.

Member Data Documentation

§ TARGET_BLEND_FACTOR

final int TARGET_BLEND_FACTOR = 0
static

Blend factor target.

§ TARGET_ORIENTATION

final int TARGET_ORIENTATION = 2
static

Orientation target.

§ TARGET_POSITION

final int TARGET_POSITION = 1
static

Position target.

§ TARGET_SIZE

final int TARGET_SIZE = 3
static

Size target.


The documentation for this class was generated from the following file: