Drag[en]gine Script Module DragonScript Script API  1.0
EnvMapProbe Class Reference

Environment map prove. More...

Inheritance diagram for EnvMapProbe:

Public Member Functions

Constructors
EnvMapProbe new ()
 Create environment map probe. More...
 
Management
DVector getPosition ()
 Pposition. More...
 
void setPosition (DVector position)
 Set position. More...
 
Quaternion getOrientation ()
 Orientation. More...
 
void setOrientation (Quaternion orientation)
 Set orientation. More...
 
Vector getScaling ()
 Scaling. More...
 
void setScaling (Vector scaling)
 Set scaling. More...
 
LayerMask getLayerMask ()
 Layer mask for visibility masking. More...
 
void setLayerMask (LayerMask layerMask)
 Set layer mask for visibility masking. More...
 
ShapeList getShapeListInfluence ()
 Influence shape list. More...
 
void setShapeListInfluence (ShapeList shapeList)
 Set influence shape list. More...
 
ShapeList getShapeReflection ()
 Shape list with the reflection shape or an empty shape list if the environment map is global. More...
 
void setShapeReflection (ShapeList shape)
 Set reflection shape from a list with one shape or an empty list if the environment map is global. More...
 
ShapeList getShapeListReflectionMask ()
 Reflection mask shape list. More...
 
void setShapeListReflectionMask (ShapeList shapeList)
 Set reflection mask shape list. More...
 
float getInfluenceBorderSize ()
 Influence border size. More...
 
void setInfluenceBorderSize (float borderSize)
 Set influence border size. More...
 
int getInfluencePriority ()
 Influence priority. More...
 
void setInfluencePriority (int priority)
 Set influence priority. More...
 

Detailed Description

Environment map prove.

This is a native class.

Author
Roland Pl├╝ss
Version
1.0
Date
2015

Member Function Documentation

§ getInfluenceBorderSize()

float getInfluenceBorderSize ( )

Influence border size.

§ getInfluencePriority()

int getInfluencePriority ( )

Influence priority.

§ getLayerMask()

LayerMask getLayerMask ( )

Layer mask for visibility masking.

§ getOrientation()

Quaternion getOrientation ( )

Orientation.

§ getPosition()

DVector getPosition ( )

Pposition.

§ getScaling()

Vector getScaling ( )

Scaling.

§ getShapeListInfluence()

ShapeList getShapeListInfluence ( )

Influence shape list.

§ getShapeListReflectionMask()

ShapeList getShapeListReflectionMask ( )

Reflection mask shape list.

§ getShapeReflection()

ShapeList getShapeReflection ( )

Shape list with the reflection shape or an empty shape list if the environment map is global.

§ new()

EnvMapProbe new ( )

Create environment map probe.

§ setInfluenceBorderSize()

void setInfluenceBorderSize ( float  borderSize)

Set influence border size.

§ setInfluencePriority()

void setInfluencePriority ( int  priority)

Set influence priority.

§ setLayerMask()

void setLayerMask ( LayerMask  layerMask)

Set layer mask for visibility masking.

§ setOrientation()

void setOrientation ( Quaternion  orientation)

Set orientation.

§ setPosition()

void setPosition ( DVector  position)

Set position.

§ setScaling()

void setScaling ( Vector  scaling)

Set scaling.

§ setShapeListInfluence()

void setShapeListInfluence ( ShapeList  shapeList)

Set influence shape list.

§ setShapeListReflectionMask()

void setShapeListReflectionMask ( ShapeList  shapeList)

Set reflection mask shape list.

§ setShapeReflection()

void setShapeReflection ( ShapeList  shape)

Set reflection shape from a list with one shape or an empty list if the environment map is global.


The documentation for this class was generated from the following file: