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====== Import Animation Into Blender ====== | ====== Import Animation Into Blender ====== | ||
- | //Transcript Soon// | + | * Run Blender3D. |
+ | * Install the [[tools: | ||
+ | * Select the Armature matching the Rig used for doing the motion capture. You can also click the " | ||
+ | * Linux: ~/config/delauncher/games/e31f1c11-3ca6-c66b-adca-95484bedfc1f/ | ||
+ | * Windows: %AppData%\DELaunchers\Config\games\e31f1c11-3ca6-c66b-adca-95484bedfc1f\capture\animations | ||
+ | * Click <wrap em>< | ||
+ | * Select the animation file (*.deanim) to import. | ||
+ | * Wait for the import to complete. Importing can take from a couple of seconds to a couple of minutes for long captures. In general multiple short captures are recommended over long captures. | ||
+ | * The imported action is named " | ||
+ | ====== Blender DEMoCap Tools Addon ====== | ||
+ | |||
+ | To simplify the process of importing animations an addon for Blender can be downloaded. See [[democap: | ||
+ | |||
+ | ====== Example Characters ====== | ||
+ | |||
+ | To test motion capture done on the example characters included in the DEMoCap distribution go to the //DEMoCap source code repository// | ||
+ | * data/ | ||
+ | * data/ | ||
+ | * data/ | ||