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dragengine:about [2008/05/13 21:44]
thanos
dragengine:about [2012/12/01 16:34] (current)
dragonlord
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-====== Why Drag[en]gine? ======+~~NOTOC~~ 
 +<WRAP youarehere>​ 
 +[[:​start|Start Page]] >> **Drag[en]gine ​Introduction** 
 +</​WRAP>​ 
 You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words '​dragon'​ and '​engine'​ (as in "game engine"​) using their phonetic writing. For "​dragon"​ this is ['​drægən] and for "​engine"​ it is ['​endʒin]. The common characters (en) at the end and the begining of each word seemed to be forming a link between them and inspired the concatenation to Drag[en]gine. ​ You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words '​dragon'​ and '​engine'​ (as in "game engine"​) using their phonetic writing. For "​dragon"​ this is ['​drægən] and for "​engine"​ it is ['​endʒin]. The common characters (en) at the end and the begining of each word seemed to be forming a link between them and inspired the concatenation to Drag[en]gine. ​
 From there on the game engine had received its name. From there on the game engine had received its name.
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 ====== How Is Drag[en]gine Different? ====== ====== How Is Drag[en]gine Different? ======
-Drag[en]gine is an open source ​project with a highly modular structure. Its design is based on the idea of treating it as if it was an operating system.+Drag[en]gine is a free software ​project with a highly modular structure. Its design is based on the idea of treating it as if it was an operating system.
  
 The entire game engine functionality is packaged into Modules which have a similar role to that of device drivers in an operating system. The engine itself is the analogue of the system kernel managing the modules, resources and providing a straightforward abstraction layer to the underneath operating system. ​ The entire game engine functionality is packaged into Modules which have a similar role to that of device drivers in an operating system. The engine itself is the analogue of the system kernel managing the modules, resources and providing a straightforward abstraction layer to the underneath operating system. ​
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 User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines!
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-====== References ====== 
-  * [[:​start|Back To The Main Page]] 
dragengine/about.1210715047.txt.gz · Last modified: 2008/05/13 21:44 by thanos