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dragengine:featurelist [2012/12/01 01:27] – dragonlord | dragengine:featurelist [2014/01/20 12:54] – dragonlord | ||
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Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | ||
- | Last updated: | + | Last updated: |
<WRAP column 45%> | <WRAP column 45%> | ||
<WRAP boxheader> | <WRAP boxheader> | ||
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<WRAP boxcontent> | <WRAP boxcontent> | ||
* Unlimited/ | * Unlimited/ | ||
- | * Various [[gamedev: | + | * Various |
- | * Dynamic multi-layer [[gamedev: | + | * Dynamic multi-layer |
* Height Map Terrains with Height Modifiers (Terra-Morphing) | * Height Map Terrains with Height Modifiers (Terra-Morphing) | ||
- | * [[gamedev: | + | |
- | * [[gamedev: | + | |
+ | * **[[gamedev: | ||
* Attachable Decals | * Attachable Decals | ||
- | * [[gamedev: | + | |
- | * [[gamedev: | + | |
+ | * Dynamic environment map probes | ||
* Post processing effects stack | * Post processing effects stack | ||
* Multi-World-Rendering | * Multi-World-Rendering | ||
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* L-GPL license | * L-GPL license | ||
* True 0-Day Portability | * True 0-Day Portability | ||
- | * [[gamedev: | + | |
- | * [[gamedev: | + | |
* Physical particle collisions | * Physical particle collisions | ||
* Multiple types per emitters | * Multiple types per emitters | ||
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* Cast from model vertices/ | * Cast from model vertices/ | ||
* Ribbon support | * Ribbon support | ||
- | * [[gamedev: | + | |
</ | </ | ||
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* User Game Overlay (saves, captures/ | * User Game Overlay (saves, captures/ | ||
* Game Profile Support | * Game Profile Support | ||
- | * True 0-Day Portability | + | * True 0-Day Portability |
* DEIGDE: Drag[en]gine Integrated Game Development Environment. | * DEIGDE: Drag[en]gine Integrated Game Development Environment. | ||
+ | |||
+ | * DEWebLauncher | ||
+ | * NPAPI Browser Plugin | ||
+ | * Full engine access (not just a player) | ||
+ | * JavaScript library including default launcher implementation | ||
+ | * 100% speed with no JavaScript recompilation | ||
+ | * 0-Day portability between PC/Web without extra work | ||
</ | </ | ||
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* Dynamic Textures (image, camera view, custom rendered, videos) | * Dynamic Textures (image, camera view, custom rendered, videos) | ||
* Particle Illumination | * Particle Illumination | ||
+ | * Screen-Space Reflections | ||
+ | * Screen-Space Ambient Occlusion | ||
+ | * Ambient Occlusion Self-Shadowing | ||
</ | </ | ||
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</ | </ | ||
<WRAP boxcontent> | <WRAP boxcontent> | ||
- | * Various [[gamedev: | + | * Various |
* Layers support (operate multiple different spaces at the same time) | * Layers support (operate multiple different spaces at the same time) | ||
* Unlimited number of spaces (automatic linking great for streaming and large worlds) | * Unlimited number of spaces (automatic linking great for streaming and large worlds) |