User Tools

Site Tools


dragengine:featurelist

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dragengine:featurelist [2012/11/30 15:37]
dragonlord
dragengine:featurelist [2014/01/20 12:54] (current)
dragonlord
Line 6: Line 6:
 Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer'​s choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself. Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer'​s choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself.
  
-Last updated: ​3.12.2011+Last updated: ​2.12.2012
 <WRAP column 45%> <WRAP column 45%>
 <WRAP boxheader>​ <WRAP boxheader>​
Line 22: Line 22:
 <WRAP boxcontent>​ <WRAP boxcontent>​
   * Unlimited/​Endless dynamic game worlds   * Unlimited/​Endless dynamic game worlds
-  * Various [[gamedev:​lighting|light sources]] (sky, point, spot/​projector,​ ambient) +  * Various ​**[[gamedev:​lighting|light sources]]** (sky, point, spot/​projector,​ ambient) 
-  * Dynamic multi-layer [[gamedev:​sky|Skies]] with bodies+  * Dynamic multi-layer ​**[[gamedev:​sky|Skies]]** with bodies
   * Height Map Terrains with Height Modifiers (Terra-Morphing)   * Height Map Terrains with Height Modifiers (Terra-Morphing)
-  * [[gamedev:​animators|Animator System]] (animation blending, procedural, scripted) +  ​* **[[gamedev:​animators|Animator System]]** (animation blending, procedural, scripted) 
-  * [[gamedev:​skinproperties|Extensible Skin System]] ([[gamedev:​renderables|dynamic skins]] support)+  ​* **[[gamedev:​skinproperties|Extensible Skin System]]** (**[[gamedev:​renderables|dynamic skins]]** support) 
 +  * **[[gamedev:​pbr|Physically Based Rendering]]**
   * Attachable Decals   * Attachable Decals
-  * [[gamedev:​colliders|Colliders]] (kinematics,​ dynamics) +  ​* **[[gamedev:​colliders|Colliders]]** (kinematics,​ dynamics) 
-  * [[gamedev:​sensors|Sensors]] (lumimeter, touch sensor)+  ​* **[[gamedev:​sensors|Sensors]]** (lumimeter, touch sensor) 
 +  * Dynamic environment map probes
   * Post processing effects stack   * Post processing effects stack
   * Multi-World-Rendering   * Multi-World-Rendering
Line 36: Line 38:
   * L-GPL license   * L-GPL license
   * True 0-Day Portability   * True 0-Day Portability
-  * [[gamedev:​localization|Localization]] Support (UTF-8) +  ​* **[[gamedev:​localization|Localization]]** Support (UTF-8) 
-  * [[gamedev:​particleemitters|Particle Systems]] (all texture properties possible)+  ​* **[[gamedev:​particleemitters|Particle Systems]]** (all texture properties possible)
     * Physical particle collisions     * Physical particle collisions
     * Multiple types per emitters     * Multiple types per emitters
Line 46: Line 48:
     * Cast from model vertices/​faces     * Cast from model vertices/​faces
     * Ribbon support     * Ribbon support
-  * [[gamedev:​vfs|Virtual File System]]+  ​* **[[gamedev:​vfs|Virtual File System]]**
 </​WRAP>​ </​WRAP>​
  
Line 64: Line 66:
     * User Game Overlay (saves, captures/​grabs,​ user dynamic game data)     * User Game Overlay (saves, captures/​grabs,​ user dynamic game data)
     * Game Profile Support     * Game Profile Support
-    * True 0-Day Portability+    * True 0-Day Portability ​without extra work
  
   * DEIGDE: Drag[en]gine Integrated Game Development Environment.   * DEIGDE: Drag[en]gine Integrated Game Development Environment.
 +
 +  * DEWebLauncher
 +    * NPAPI Browser Plugin
 +    * Full engine access (not just a player)
 +    * JavaScript library including default launcher implementation
 +    * 100% speed with no JavaScript recompilation
 +    * 0-Day portability between PC/Web without extra work
 </​WRAP>​ </​WRAP>​
  
Line 115: Line 124:
   * Dynamic Textures (image, camera view, custom rendered, videos)   * Dynamic Textures (image, camera view, custom rendered, videos)
   * Particle Illumination   * Particle Illumination
 +  * Screen-Space Reflections
 +  * Screen-Space Ambient Occlusion
 +  * Ambient Occlusion Self-Shadowing
 </​WRAP>​ </​WRAP>​
  
Line 151: Line 163:
 </​WRAP>​ </​WRAP>​
 <WRAP boxcontent>​ <WRAP boxcontent>​
-  * Various [[gamedev:​navigation|Navigation Spaces]] (Navigation Grid, Navigation Mesh, Navigation Volume)+  * Various ​**[[gamedev:​navigation|Navigation Spaces]]** (Navigation Grid, Navigation Mesh, Navigation Volume)
   * Layers support (operate multiple different spaces at the same time)   * Layers support (operate multiple different spaces at the same time)
   * Unlimited number of spaces (automatic linking great for streaming and large worlds)   * Unlimited number of spaces (automatic linking great for streaming and large worlds)
Line 168: Line 180:
 </​WRAP>​ </​WRAP>​
 <WRAP clear></​WRAP>​ <WRAP clear></​WRAP>​
- 
-<WRAP youarehere>​ 
-[[:​start|Start Page]] >> [[dragengine:​features|Drag[en]gine Features]] >> **Drag[en]gine Feature Overview List** 
-</​WRAP>​ 
dragengine/featurelist.1354289841.txt.gz · Last modified: 2012/11/30 15:37 by dragonlord