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dragengine:featurelist [2012/12/02 02:20]
dragonlord
dragengine:featurelist [2014/01/20 12:54] (current)
dragonlord
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 Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer'​s choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself. Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer'​s choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself.
  
-Last updated: ​3.12.2011+Last updated: ​2.12.2012
 <WRAP column 45%> <WRAP column 45%>
 <WRAP boxheader>​ <WRAP boxheader>​
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   * **[[gamedev:​colliders|Colliders]]** (kinematics,​ dynamics)   * **[[gamedev:​colliders|Colliders]]** (kinematics,​ dynamics)
   * **[[gamedev:​sensors|Sensors]]** (lumimeter, touch sensor)   * **[[gamedev:​sensors|Sensors]]** (lumimeter, touch sensor)
 +  * Dynamic environment map probes
   * Post processing effects stack   * Post processing effects stack
   * Multi-World-Rendering   * Multi-World-Rendering
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     * User Game Overlay (saves, captures/​grabs,​ user dynamic game data)     * User Game Overlay (saves, captures/​grabs,​ user dynamic game data)
     * Game Profile Support     * Game Profile Support
-    * True 0-Day Portability+    * True 0-Day Portability ​without extra work
  
   * DEIGDE: Drag[en]gine Integrated Game Development Environment.   * DEIGDE: Drag[en]gine Integrated Game Development Environment.
 +
 +  * DEWebLauncher
 +    * NPAPI Browser Plugin
 +    * Full engine access (not just a player)
 +    * JavaScript library including default launcher implementation
 +    * 100% speed with no JavaScript recompilation
 +    * 0-Day portability between PC/Web without extra work
 </​WRAP>​ </​WRAP>​
  
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   * Dynamic Textures (image, camera view, custom rendered, videos)   * Dynamic Textures (image, camera view, custom rendered, videos)
   * Particle Illumination   * Particle Illumination
 +  * Screen-Space Reflections
 +  * Screen-Space Ambient Occlusion
 +  * Ambient Occlusion Self-Shadowing
 </​WRAP>​ </​WRAP>​
  
dragengine/featurelist.1354414858.txt.gz ยท Last modified: 2012/12/02 02:20 by dragonlord