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dragengine:modules:dragonscript:behavior_outline [2020/05/24 13:11] dragonlorddragengine:modules:dragonscript:behavior_outline [2024/03/14 16:55] (current) dragonlord
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 [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorOutline** [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorOutline**
 </WRAP> </WRAP>
 +
 +  * [[behaviors_use_cases|Behaviors Explained: By Use-Case]]
 +  * [[behaviors_a_to_z|Behaviors Explained: From A to Z]]
  
 ====== ECBehaviorOutline ====== ====== ECBehaviorOutline ======
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 Multiple instances of ECBehaviorOutline can be used for example to create different outlines to switch on and off or to add multiple outline skins to a single ECBehaviorComponent. Keep in mind though that each instance of ECBehaviorOutline creates a new component and dynamic skin resource which can impact performance if the used model has high polygon count. To use multiple instances use code like this in your subclass constructor: Multiple instances of ECBehaviorOutline can be used for example to create different outlines to switch on and off or to add multiple outline skins to a single ECBehaviorComponent. Keep in mind though that each instance of ECBehaviorOutline creates a new component and dynamic skin resource which can impact performance if the used model has high polygon count. To use multiple instances use code like this in your subclass constructor:
 <code> <code>
-class MyElement extends BehaviorElementClass+class MultiInstanceClass extends BehaviorElementClass
   public var ECBehaviorComponent component   public var ECBehaviorComponent component
   public var ECBehaviorCollider collider   public var ECBehaviorCollider collider
      
-  public func new()+  public func new() super("MultiInstance")
     component = ECBehaviorComponent.new(this)     component = ECBehaviorComponent.new(this)
     collider = ECBehaviorCollider.new(this, component)     collider = ECBehaviorCollider.new(this, component)
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-Thie behavior does not support optional behaviors.+This behavior does not support optional behaviors.
  
 ====== Persistency ====== ====== Persistency ======
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 ====== API Documentation ====== ====== API Documentation ======
  
-[[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1ECBehaviorOutline.html|ECBehaviorOutline]].+#@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorOutline.html,ECBehaviorOutline~@#.
  
 Since DragonScript Module Version **1.1** Since DragonScript Module Version **1.1**
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    public var ECBehaviorOutline outline    public var ECBehaviorOutline outline
        
-   public func new() +   public func new() super("ExampleElement"
-     // add behaviorscomponent, collider and outline+     // add required behaviors component and collider
      component = ECBehaviorComponent.new(this)      component = ECBehaviorComponent.new(this)
      collider = ECBehaviorCollider.new(this, component)      collider = ECBehaviorCollider.new(this, component)
-     outline = ECBehaviorOutline.new(this, component, collider) 
            
-     // set parameters of outline behavior to red color with 0.0075 thickness +     // create outline behavior and set parameters. the outline will be colored red 
-     // using a custom "outline.deskin" skin+     // and has a thickness of 0.0075 using a custom "outline.deskin" skin 
 +     outline = ECBehaviorOutline.new(this, component, collider)
      outline.getSkin().setPath("outline.deskin")      outline.getSkin().setPath("outline.deskin")
      outline.getColor().setColor(Color.red)      outline.getColor().setColor(Color.red)
dragengine/modules/dragonscript/behavior_outline.1590325876.txt.gz · Last modified: 2020/05/24 13:11 by dragonlord