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dragengine:modules:opengl:main

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dragengine:modules:opengl:main [2012/12/03 21:17] – created dragonlorddragengine:modules:opengl:main [2019/05/08 17:16] (current) dragonlord
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 +{{tag>module graphic opengl}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[dragengine:modules:main|Module System]] >> **OpenGL Graphic Module** [[:start|Start Page]] >> [[dragengine:modules:main|Module System]] >> **OpenGL Graphic Module**
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 </WRAP> </WRAP>
 <WRAP clear></WRAP> <WRAP clear></WRAP>
 +
 +====== Configuration ======
 +This module can be configurated using various possibilities. Since this module has a large amount of properties and console commands they are split into separate pages to not bloat the module page.
 +
 +^Configuration Option^Usage^
 +|[[dragengine:modules:opengl:moduleprops|Module Properties]]|Contains the common user options for normal game use. These are what you find in other games under the game settings/options. They can be changed from inside the running game or in the launcher.|
 +|[[dragengine:modules:opengl:devconsole|Developer Console]]|Run-time developer console accepting text commands. Contains some extended user commands but is designed for developers and module programmers. The developer part is protected to avoid casual users accidently dropping on them. The information commands are free to be used by anybody|
 +|[[dragengine:modules:opengl:xmlconfig|XML Configuration File]]|XML startup configuration file for the module. Contains special configuration options required only in extreme cases if the module does not run properly. Do not modify unless you are asked to as it can prevent the module from even starting up or worse crashing at you|
  
 ====== Features ====== ====== Features ======
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 |[[dragengine:modules:opengl:occtest|Occlusion testing]]|Fully dynamic hardware occlusion testing for tousands of objects in real-time| |[[dragengine:modules:opengl:occtest|Occlusion testing]]|Fully dynamic hardware occlusion testing for tousands of objects in real-time|
 |[[dragengine:modules:opengl:imprshalig|Improved shadow lighting]]|Improved lighting in shadows to give more visual depth avoid flat lit geometry| |[[dragengine:modules:opengl:imprshalig|Improved shadow lighting]]|Improved lighting in shadows to give more visual depth avoid flat lit geometry|
-|[[dragengine:modules:opengl:aofresnelreduc|AO fresnel reduction]]|Using AO to reduce glanzing angle fresnel problems|+|[[dragengine:modules:opengl:aofresnelreduction|AO fresnel reduction]]|Using AO to reduce glanzing angle fresnel problems|
  
  
dragengine/modules/opengl/main.1354569474.txt.gz · Last modified: 2012/12/03 21:17 by dragonlord