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gamedev:deigde:editors:rig [2020/04/04 15:32] – [Push] dragonlordgamedev:deigde:editors:rig [2020/04/05 00:30] (current) – [IGDE Rig Editor] dragonlord
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 The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for [[gamedev:colliders|Physics with Colliders]] using [[gamedev:shapes|Shapes]]. They are also used for [[gamedev:animators|Animators and Animations]] together with the [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]]. The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for [[gamedev:colliders|Physics with Colliders]] using [[gamedev:shapes|Shapes]]. They are also used for [[gamedev:animators|Animators and Animations]] together with the [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]].
  
-{{ :gamedev:deigde:editors:editor_rig.jpg?direct&400 |Rig editor preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_rig.jpg?direct&400|Rig editor preview}} 
 +</WRAP> 
 +<WRAP column> 
 +{{youtube>Bg-nYHpHPVU?medium}} 
 +</WRAP> 
 +</WRAP>
  
 Rigs can contain these elements: Rigs can contain these elements:
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 <WRAP clear/> <WRAP clear/>
  
-===== Preview Video ===== +====== View ====== 
-https://youtu.be/Bg-nYHpHPVU+ 
 +{{ :gamedev:deigde:editors:editor_rig_view.png?nolink|}} 
 + 
 +The **Resources** panel defines the **Model**, **Skin** and **Animation** resource to use to preview the rig. Without a model no //Simulation Mode// is possible. 
 + 
 +The **Animation Move** panel defines the animation move to play. Requires an //Animation// resource to be assigned to work. The rest pose is shown if the **Use rest pose** parameter is ticked. If **Playback** is ticked the animation move is played in a loop otherwise the desired animation frame (in seconds) is shown. 
 + 
 +The **Physics** panel defines the **World Gravity** and **Local Gravity** to use. World gravity applies to the bones in the rig while local gravity applies to the preview component itself. The **Slowmotion** parameters defines the update speed of the simulation and allows to examine physical behavior in closer detail to spot problems. 
 + 
 +The **Sky** panel defines the **Sky** resource to use in the preview view. 
 + 
 +The **Environment Object** panel defines the **Object Class** to use as environment the rig is previewed in. 
 + 
 +The **Camera** panel shows the parameters of the camera in the preview view. The values can be manually edited. 
 + 
 +The **Camera Attaching** panel allows to attach the preview view camera to bones in the rig. 
 +<WRAP clear/
 + 
gamedev/deigde/editors/rig.1586014352.txt.gz · Last modified: 2020/04/04 15:32 by dragonlord