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gamedev:deigde:editors:rig [2020/04/04 15:40] – [Push] dragonlordgamedev:deigde:editors:rig [2020/04/05 00:30] (current) – [IGDE Rig Editor] dragonlord
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 The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for [[gamedev:colliders|Physics with Colliders]] using [[gamedev:shapes|Shapes]]. They are also used for [[gamedev:animators|Animators and Animations]] together with the [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]]. The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for [[gamedev:colliders|Physics with Colliders]] using [[gamedev:shapes|Shapes]]. They are also used for [[gamedev:animators|Animators and Animations]] together with the [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]].
  
-{{ :gamedev:deigde:editors:editor_rig.jpg?direct&400 |Rig editor preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_rig.jpg?direct&400|Rig editor preview}} 
 +</WRAP> 
 +<WRAP column> 
 +{{youtube>Bg-nYHpHPVU?medium}} 
 +</WRAP> 
 +</WRAP>
  
 Rigs can contain these elements: Rigs can contain these elements:
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 <WRAP clear/> <WRAP clear/>
  
-===== Preview Video ===== +
-https://youtu.be/Bg-nYHpHPVU+
gamedev/deigde/editors/rig.1586014858.txt.gz · Last modified: 2020/04/04 15:40 by dragonlord