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gamedev:deigde:editors:sky [2020/04/05 00:21] – [IGDE Sky Editor] dragonlord | gamedev:deigde:editors:sky [2020/04/05 00:34] (current) – [IGDE Sky Editor] dragonlord | ||
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The sky editor allows to edit sky files (*.desky) for your game. Skies consist of spherical layers which can contain a background image, sky bodies (aka celestial bodies) and a sky light. Controllers can be defined to manipulate layer parameters for example to simulate day-time using a single controller. Links are used to connect controllers to layer parameters using a bezier curve. | The sky editor allows to edit sky files (*.desky) for your game. Skies consist of spherical layers which can contain a background image, sky bodies (aka celestial bodies) and a sky light. Controllers can be defined to manipulate layer parameters for example to simulate day-time using a single controller. Links are used to connect controllers to layer parameters using a bezier curve. | ||
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The editor window composes of the preview area and the properties panel on the left side. | The editor window composes of the preview area and the properties panel on the left side. |