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gamedev:lod [2012/12/03 18:21] – dragonlord | gamedev:lod [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
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| {{tag>graphic lod optimization blender export}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> **LOD System** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **LOD System** |
</WRAP> | </WRAP> |
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====== Blender3D Export Scripts ====== | ====== Blender3D Export Scripts ====== |
<WRAP box right :en 310px> | <WRAP box right :en 310px> |
{{ :gamedev:blender3d:images:props_lodmesh.png |Blender Script Object Props LODMesh}} | {{ :gamedev:blender3d:props_lodmesh.png |Blender Script Object Props LODMesh}} |
<WRAP centeralign>Blender Script Object Props LODMesh</WRAP> | <WRAP centeralign>Blender Script Object Props LODMesh</WRAP> |
</WRAP> | </WRAP> |
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<WRAP box right :en 310px> | <WRAP box right :en 310px> |
{{ :gamedev:blender3d:images:tools_loderror.png |Blender Script LOD Error Tool}} | {{ :gamedev:blender3d:tools_loderror.png |Blender Script LOD Error Tool}} |
<WRAP centeralign>Blender Script LOD Error Tool</WRAP> | <WRAP centeralign>Blender Script LOD Error Tool</WRAP> |
</WRAP> | </WRAP> |
<WRAP column 45%> | <WRAP column 45%> |
<WRAP center box 450px> | <WRAP center box 450px> |
{{ :gamedev:images:lod_system.png |LOD meshes of a tree grate}} | {{ :gamedev:lod_system.png |LOD meshes of a tree grate}} |
<WRAP centeralign>LOD meshes of a tree grate. At LOD-1 the reduction is already to 22% while on LOD-2 even down to 4%. This is an example of aggressive LODing removing entire geometry sections barely visible at a distance.</WRAP> | <WRAP centeralign>LOD meshes of a tree grate. At LOD-1 the reduction is already to 22% while on LOD-2 even down to 4%. This is an example of aggressive LODing removing entire geometry sections barely visible at a distance.</WRAP> |
</WRAP> | </WRAP> |
<WRAP column 45%> | <WRAP column 45%> |
<WRAP center box 450px> | <WRAP center box 450px> |
{{ :gamedev:images:lod_system2.png |LOD meshes of a power plug}} | {{ :gamedev:lod_system2.png |LOD meshes of a power plug}} |
<WRAP centeralign>LOD meshes of a power plug. The reduction here is less heavy. This is the typical example of LODing reducing model complexity without removing entire geometry sections. Both is possible in the Drag[en]gine.</WRAP> | <WRAP centeralign>LOD meshes of a power plug. The reduction here is less heavy. This is the typical example of LODing reducing model complexity without removing entire geometry sections. Both is possible in the Drag[en]gine.</WRAP> |
</WRAP> | </WRAP> |
</WRAP> | </WRAP> |
| <WRAP clear></WRAP> |
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